コード例 #1
0
        /// <summary>
        /// 获得翻牌结果
        /// </summary>
        /// <param name="data"></param>
        public void GetCardsResult(ISFSObject data)
        {
            if (data == null)
            {
                return;
            }
            CardInfos = new List <CardsData>();
            TrendData newData     = new TrendData();
            int       zhuangScore = 0;
            int       xianScore   = 0;

            if (data.ContainsKey(ConstantData.KeyZhuang))
            {
                CardsData zhuangInfo = new CardsData(CardResultType.Zhuang, data.GetSFSObject(ConstantData.KeyZhuang));
                newData.ZhuangDui  = zhuangInfo.DoubleCard;
                newData.ZhuangTian = zhuangInfo.King;
                CardInfos.Add(zhuangInfo);
                zhuangScore = zhuangInfo.Result;
            }
            if (data.ContainsKey(ConstantData.KeyXian))
            {
                var xianInfo = new CardsData(CardResultType.Xian, data.GetSFSObject(ConstantData.KeyXian));
                newData.XianDui  = xianInfo.DoubleCard;
                newData.XianTian = xianInfo.King;
                CardInfos.Add(xianInfo);
                xianScore = xianInfo.Result;
            }
            if (zhuangScore == xianScore)
            {
                newData.Win = ConstantData.KeyBetEqual;
            }
            else
            {
                newData.Win = zhuangScore > xianScore ? ConstantData.KeyBetBanker : ConstantData.KeyBetLeisure;
            }
            if (Record == null)
            {
                Record = new List <TrendData>();
            }
            Record.Add(newData);
        }
コード例 #2
0
ファイル: CardResult.cs プロジェクト: flyilxm/chessgame
 /// <summary>
 /// 显示牌面信息
 /// </summary>
 /// <param name="cardsInfo"></param>
 private void GetCardsResult(CardsData cardsInfo)
 {
     _showIndex  = 0;
     _totalValue = 0;
     _cards      = cardsInfo.Cards;
     _cardNum    = cardsInfo.CardNum;
     if (Type == CardResultType.Xian)
     {
         Facade.EventCenter.DispatchEvent(LocalRequest.LeisureDouble, _cardNum == 2);
     }
     ResultScore.gameObject.SetActive(true);
     if (_playModel == ConstantData.KeyQuickModel)
     {
         var count = _cards.Count;
         for (int i = 0; i < count; i++)
         {
             var value = _cards[i];
             if (value != 0)
             {
                 var realValue = value % 16;
                 if (realValue >= 10)
                 {
                     realValue = 0;
                 }
                 _totalValue = (realValue + _totalValue) % 10;
                 Cards[i].QucikPlay(value);
                 ResultScore.TrySetComponentValue(string.Format(ResultFormat, _totalValue));
             }
         }
         StartCoroutine(OnCardShowFinish.WaitExcuteCalls());
     }
     else
     {
         InvokeRepeating("ShowCardItem", DelayTime, CardOpenFrame);
     }
 }