コード例 #1
0
ファイル: LswcGameData.cs プロジェクト: narakai/chessgame
        /// <summary>
        /// 获得历史记录中动物的图片
        /// </summary>
        /// <param name="spriteIndex"></param>
        /// <returns></returns>
        public Sprite SetHistoryAnimal(LSResult res)
        {
            string name = "";

            switch (res.ResultType)
            {
            case LSRewardType.BIG_THREE:
                switch (res.BetIndex / 3)
                {
                case (int)LSAnimalType.TZ:
                case (int)LSAnimalType.GOLD_TZ:
                    name = "tz_c";
                    break;

                case (int)LSAnimalType.HZ:
                case (int)LSAnimalType.GOLD_HZ:
                    name = "hz_c";
                    break;

                case (int)LSAnimalType.XM:
                case (int)LSAnimalType.GOLD_XM:
                    name = "xm_c";
                    break;

                case (int)LSAnimalType.SZ:
                case (int)LSAnimalType.GOLD_SZ:
                    name = "sz_c";
                    break;
                }
                break;

            case LSRewardType.BIG_FOUR:
                switch (res.BetIndex % 3)
                {
                case (int)LSColorType.RED:
                    name = "all_r";
                    break;

                case (int)LSColorType.GREEN:
                    name = "all_g";
                    break;

                case (int)LSColorType.YELLOW:
                    name = "all_y";
                    break;
                }
                break;

            case LSRewardType.LIGHTING:
            case LSRewardType.HANDSEL:
            case LSRewardType.NORMAL:
                name = ((LSAnimalSpriteType)res.BetIndex).ToString();
                break;

            case LSRewardType.SENDLAMP:
                name = "point";
                break;
            }
            return(App.GetGameManager <LswcGamemanager>().ResourseManager.GetSprite(name));
        }
コード例 #2
0
ファイル: LswcGameData.cs プロジェクト: narakai/chessgame
 /// <summary>
 /// 新增一条历史记录
 /// </summary>
 /// <param name="res"></param>
 private void AddHistory(LSResult res)
 {
     HistoryResults[History_Index] = res;
     History_Index++;
     if (History_Index == LSConstant.History_Lenth)
     {
         History_Index = 0;
     }
 }
コード例 #3
0
ファイル: LswcGameData.cs プロジェクト: narakai/chessgame
        /// <summary>
        /// 解析一条历史数据
        /// </summary>
        /// <param name="result">服务器返回的历史数据</param>
        /// <returns></returns>
        private LSResult AnalysisResult(int result)
        {
            //Debug.LogError("历史结果是:" + result);
            int animalIndex = result & 0xf;

            result = result >> 4;
            int rewardType = result & 0xf;

            result = result >> 4;
            int banker = result & 0xf;
            //Debug.LogError("解析出来的结果是(从左到右):" + (LSBankerType)banker + "  " + (LSRewardType)rewardType + " " + (LSAnimalSpriteType)animalIndex);
            LSResult res = new LSResult(animalIndex, rewardType, banker);

            return(res);
        }
コード例 #4
0
ファイル: LswcGameData.cs プロジェクト: narakai/chessgame
        /// <summary>
        /// 获得最新的历史记录的详细信息
        /// </summary>
        /// <returns></returns>
        public LS_Detail_Result SetDetialResult(int TurnTablePosition, float Time, int multiple, int addGold)
        {
            //Debug.LogError("本局结果是");
            LSResult     res          = GetHistoryResult(LSConstant.History_Lenth - 1);
            LSColorType  resultColor  = Colors[TurnTablePosition];
            LSAnimalType resultAnimal = (LSAnimalType)AnimalStartPos[TurnTablePosition];

            LastResult.Banker            = res.Banker;
            LastResult.TurnTablePosition = TurnTablePosition;
            LastResult.BetIndex          = res.BetIndex;
            LastResult.Reward            = res.ResultType;
            //LastResult.Reward = LSRewardType.LIGHTING;
            LastResult.Cor = (LSColorType)(res.BetIndex % 3);
            LastResult.Ani = (LSAnimalType)(res.BetIndex / 3);
            YxDebug.Log("通过历史数据解析的结果为:动物 " + LastResult.Ani + " 颜色是:" + LastResult.Cor);
            LastResult.Cor      = resultColor;
            LastResult.Ani      = resultAnimal;
            LastResult.Multiple = multiple;
            //LastResult.Multiple = 3;
            _totalGold        += addGold;
            LastResult.WinBets = addGold;
            YxDebug.Log("结果类型:" + LastResult.Reward);
            YxDebug.Log("指针:" + LastResult.TurnTablePosition);
            YxDebug.Log("动物:" + LastResult.Ani);
            YxDebug.Log("颜色: " + LastResult.Cor);
            YxDebug.Log("庄和闲: " + LastResult.Banker);
            YxDebug.Log("增加金币" + addGold);
            var gameMgr = App.GetGameManager <LswcGamemanager>();

            LastResult.ToColor = gameMgr.ColorItemControl.GetCheckColorItem(LastResult.TurnTablePosition) as LSColorItem;
            if (LastResult.ToColor != null)
            {
                LastResult.ToAngle = LastResult.ToColor.transform.localEulerAngles;
            }
            LastResult.ToAnimal        = gameMgr.AnimalItemCtrl.GetCheckColorItem((LastResult.TurnTablePosition - AnimalRandomSeed + LSConstant.Num_AnimalItemNumber) % 24) as LSAnimalItem;
            LastResult.lastResultVoice = GetResultVoice();
            return(LastResult);
        }