private void PlayEffect(Transform effectPos, PoolObjectType type) { effectPos.Do((o) => { string name = type.ToString(); EffectObject obj = GameCenter.Pools.GetPool <ObjectPoolComponent>(PoolUitlity.Po_EffectObject).Pop <EffectObject>(EffectObject.AssetsNamePrefix + name, (go) => { return(go.Type == type); }); if (obj != null) { obj.ExSetParent(o); obj.Execute(); } }); }
/// <summary> /// 播放3d特效 /// </summary> public void PlayPlayerEffect(int chair, PoolObjectType type) { Transform effectPos = MahjongGroups.EffectposGroup[chair]; effectPos.Do((o) => { string name = type.ToString(); EffectObject obj = GameCenter.Pools.GetPool <ObjectPoolComponent>(PoolUitlity.Po_EffectObject) .Pop <EffectObject>(EffectObject.AssetsNamePrefix + name, (go) => { return(go.Type == type); }); if (obj != null) { obj.ExSetParent(o); obj.Execute(); } }); }
private void SetPlayerDingqueFlag(int chair, int color) { PoolObjectType effectType = PoolObjectType.none; EffectObject effect = null; List <EffectObject> list; if (0x10 == color) { effectType = PoolObjectType.dqwan; } else if (0x20 == color) { effectType = PoolObjectType.dqtiao; } else if (0x30 == color) { effectType = PoolObjectType.dqtong; } if (mDingquEffectCache.TryGetValue(chair, out list)) { for (int i = 0; i < list.Count; i++) { if (list[i].Type == effectType) { effect = list[i]; } } if (effect == null) { effect = CreateDingqueEffect(mDingquEffectCache[chair], chair, effectType); } } else { mDingquEffectCache[chair] = new List <EffectObject>(); effect = CreateDingqueEffect(mDingquEffectCache[chair], chair, effectType); } effect.gameObject.SetActive(true); effect.Execute(); }