public override void RoundEnded(Player firstPlayer) { playedRoundCount++; if (IsGameConditionMet()) { EndGame(); } else { currentRound = new UnityRound(this, gameTable.GetPlayerSeatedAt((gameTable.GetPlayersSeat(firstPlayer) + 1) % 4)); if (Properties.ActiveGameType == GameType.SinglePlayer) { currentRound.InitiateBidding(); } else { MultiplayerManager.DealCallback = 1; } } }
public UIHand(Player initiater, CardType currentTrump, UnityRound currentRound) : base(initiater, currentTrump, currentRound) { currentRound.ResetTurnTimer(); }