void Start() { player = FindObjectOfType <Player.PlayerController>(); state = 0; prevState = 0; health = startHealth; backUpDuration = 30; backUpTimer = 31; doOnce = false; animDone = false; backOff = false; currentNode = 0; navObjectMask = 1 << 10; machine = new LittleBuddyStateMachine(aggresionRadius, fleeDistance, timeCanChase, waitTime, restTime, coward, fearless, followDistance); }
void Start() { player = FindObjectOfType<Player.PlayerController>(); state = 0; prevState = 0; health = startHealth; backUpDuration = 30; backUpTimer = 31; doOnce = false; animDone = false; backOff = false; currentNode = 0; navObjectMask = 1 << 10; machine = new LittleBuddyStateMachine(aggresionRadius, fleeDistance, timeCanChase, waitTime, restTime, coward, fearless, followDistance); }