public bool destroyable; // player oyunu terkettiginde true olmasi lazim. public Player(int hps, Board board) { healthPoints = hps; this.board = board; board.player = this; playerState = PlayerState.ALIVE; }
public void createBoard (Board board) { this.board = board; board.tag = this; boardObject = (GameObject)GameObject.Instantiate(staticBoardObject); boardObject.name = "board_" + board.instanceId; boardObject.transform.position = board.position; boardObject.transform.rotation = Quaternion.Euler( board.rotation ); //Camera.main.transform.parent = boardObject.transform; }