private void HandleEnemyDie(Enemy.Enemy enemy) { AddScore(enemy.ScoreValue); }
public void SetUpTarget(Enemy.Enemy targetEnemy) { this.targetEnemy = targetEnemy; }
private void HandleEnemySpawn(Enemy.Enemy obj) { obj.OnDied += HandleEnemyDie; }
public EnemySpawnedEventArgs(Enemy.Enemy enemy) { SpawnedEnemy = enemy; }