コード例 #1
0
        protected override void RunAI()
        {
            if (state != prevState)
            {
                doOnce    = false;
                prevState = state;
                waitTime  = Random.Range(0, 2);
                anim.SetInteger("state", state);
            }
            if (animDone)
            {
                if (moveToHold)
                {
                    transform.position = holdPos;
                    moveToHold         = false;
                }
                if (state == (int)TenguBossStateMachine.State.Move)
                {
                    doOnce = false;
                }
            }
            if (moveFailed)
            {
                if ((moveFailedWait -= Time.deltaTime) < 0)
                {
                    moveFailedWait = 1f;
                    moveFailed     = false;
                }
            }

            state = machine.Run(animDone, waitTime < 0, moveFailed);

            switch (state)
            {
            case (int)TenguBossStateMachine.State.Intro: Intro(); break;

            case (int)TenguBossStateMachine.State.Wait: Wait(); break;

            case (int)TenguBossStateMachine.State.Move: Move(); break;

            case (int)TenguBossStateMachine.State.TeleportPrep: TeleportPrep(); break;

            case (int)TenguBossStateMachine.State.WaitToAppear: WaitToAppear(); break;

            case (int)TenguBossStateMachine.State.Attack: Attack(); break;

            case (int)TenguBossStateMachine.State.Return: Return(); break;

            case (int)TenguBossStateMachine.State.Tornado: Tornado(); break;
            }
        }