public static Dictionary <int, int> GetTrapperKindsLevel() { if (_trapperLevel == null) { _trapperLevel = new Dictionary <int, int>(); int baseVal = EnemyTypeLevel.GetAllEnemiesLevels()[EnemyTypeEnum.Trapper]; _trapperLevel.Add(0, baseVal); } return(_trapperLevel); }
public static Dictionary <int, int> GetHeavyKindLevel() { if (_heavyLevel == null) { _heavyLevel = new Dictionary <int, int>(); int baseVal = EnemyTypeLevel.GetAllEnemiesLevels()[EnemyTypeEnum.Heavy]; _heavyLevel.Add(0, baseVal); _heavyLevel.Add(1, baseVal + 10); } return(_heavyLevel); }
public static Dictionary <int, int> GetLightKindLevel() { if (_lightLevel == null) { _lightLevel = new Dictionary <int, int>(); int baseVal = EnemyTypeLevel.GetAllEnemiesLevels()[EnemyTypeEnum.Light]; _lightLevel.Add(0, baseVal); _lightLevel.Add(1, baseVal * 2 + 3); } return(_lightLevel); }
public static Dictionary <int, int> GetChargerKindLevel() { if (_chargerLevel == null) { _chargerLevel = new Dictionary <int, int>(); int baseVal = EnemyTypeLevel.GetAllEnemiesLevels()[EnemyTypeEnum.Charger]; _chargerLevel.Add(0, baseVal); _chargerLevel.Add(1, baseVal * 2); } return(_chargerLevel); }
public static Dictionary <int, int> GetStandardKindLevel() { if (_standardLevel == null) { _standardLevel = new Dictionary <int, int>(); int baseVal = EnemyTypeLevel.GetAllEnemiesLevels()[EnemyTypeEnum.Standard]; int nextVal = baseVal + 3; _standardLevel.Add(0, baseVal); _standardLevel.Add(1, nextVal); _standardLevel.Add(2, nextVal * 2); _standardLevel.Add(3, nextVal * 4 + 1); } return(_standardLevel); }