public static void SaveData(AllGameDataPresets gd) { string json = ConvertDataToJsonString(gd); WriteJsonStringToFile(json); }
private static void ConvertJsonStringToData(string json) { gameData = JsonUtility.FromJson <AllGameDataPresets>(json); }
private static void UpdateDataFromeJsonString(string json, AllGameDataPresets gameData) { JsonUtility.FromJsonOverwrite(json, gameData); }
private static string ConvertDataToJsonString(AllGameDataPresets gameData) { Debug.Log("game data to json " + JsonUtility.ToJson(gameData)); return(JsonUtility.ToJson(gameData)); }