// Sets up singleton instance. Will remain if one does not already exist in scene void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } controllers = new List<Controller>(); spawnPoints = new List<GameObject>(); }
// Sets up singleton instance. Will remain if one does not already exist in scene void Awake() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; } else if (instance != this) { Destroy(gameObject); } controllers = new List<Controller>(); characterToPlayer = new Dictionary<Enums.Characters, PlayerID>(); }
// Sets up singleton instance. Will remain if one does not already exist in scene void Awake() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; } else if (instance != this) { Destroy(gameObject); } controllers = new List<Controller>(); customColor = new CustomColor(); }
void Awake() { if(_instance == null) { DontDestroyOnLoad(this.gameObject); _instance = this; } else if(_instance != this) { Destroy(this.gameObject); } // BeginGame(); _state = GameState.Running; }