public void HideFilmEffector(float time, bool isBlocking) { useFilm = false; useBlur = false; useHorizontalBlur = false; if (!(effector == null)) { FilmEffector targeteffector = effector; if (Mathf.Approximately(time, 0f)) { targeteffector.RemoveEffector(); } else { gameSystem.RegisterAction(delegate { targeteffector.FadeOut(time, isBlocking); }); } effector = null; } }
public void HideFilmEffector(float time, bool isBlocking) { FilmEffector component = effectCamera.GetComponent <FilmEffector>(); component.FadeOut(time, isBlocking); }