public void clickAddSkin() { GameObject createSkinComp = buildingMenu.transform.Find("Panel").Find("CreateSkinComponentBuilding").gameObject; GameObject skinList = buildingMenu.transform.Find("Panel").Find("ScrollRect").Find("Content Panel").gameObject; GameObject skinItem = (GameObject)MonoBehaviour.Instantiate(Resources.Load("Prefabs/Menu/BuildingSkin")); Toggle skinitemToggle = skinItem.transform.Find("Panel").Find("Toggle").gameObject.GetComponent<Toggle>(); skinitemToggle.isOn = true; Text skinitemName = skinItem.transform.Find("Panel").Find("Text_Type").gameObject.GetComponent<Text>(); InputField ifnewItemName = createSkinComp.transform.Find("Panel").Find("InputField_SkinName").GetComponent<InputField>(); skinitemName.text = ifnewItemName.text; Text skinitemSize = skinItem.transform.Find("Panel").Find("Text_Size").GetComponent<Text>(); InputField ifnewItemSize = createSkinComp.transform.Find("Panel").Find("InputField_TextureWidth").GetComponent<InputField>(); skinitemSize.text = ifnewItemSize.text; RawImage skinitemColor = skinItem.transform.Find("Panel").Find("Image_ColorTexture").GetComponent<RawImage>(); skinitemColor.texture = colorTexture; RawImage skinitemNormal = skinItem.transform.Find("Panel").Find("Image_NormalTexture").GetComponent<RawImage>(); skinitemNormal.texture = normalTexture; RawImage skinitemSpecular = skinItem.transform.Find("Panel").Find("Image_SpecularTexture").GetComponent<RawImage>(); skinitemSpecular.texture = specularTexture; skinItem.transform.SetParent(skinList.transform); BuildingMaterial mat = new BuildingMaterial(); mat.isActive = true; mat.name = skinitemName.text; mat.width = float.Parse(skinitemSize.text); mat.colorTexturePath = colorTexturePath; mat.normalTexturePath = normalTexturePath; mat.specularTexturePath = specularTexturePath; materialList.Add(mat); //Clear Menu ifnewItemSize.text = ""; ifnewItemName.text = ""; GameObject specularTextureImageView = createSkinComp.transform.Find("Panel").gameObject.transform.Find("SpecularTexture").gameObject; specularTextureImageView.GetComponent<RawImage>().texture = null; GameObject specularTextureText = createSkinComp.transform.Find("Panel").gameObject.transform.Find("Text_Specular").gameObject; specularTextureText.GetComponent<Text>().text = "Click to Add Specular Texture"; GameObject colorTextureImageView = createSkinComp.transform.Find("Panel").gameObject.transform.Find("ColorTexture").gameObject; colorTextureImageView.GetComponent<RawImage>().texture = null; GameObject colorTextureText = createSkinComp.transform.Find("Panel").gameObject.transform.Find("Text_Color").gameObject; colorTextureText.GetComponent<Text>().text = "Click to Add Color Texture"; GameObject normalTextureImageView = createSkinComp.transform.Find("Panel").gameObject.transform.Find("NormalTexture").gameObject; normalTextureImageView.GetComponent<RawImage>().texture = null; GameObject normalTextureText = createSkinComp.transform.Find("Panel").gameObject.transform.Find("Text_Normal").gameObject; normalTextureText.GetComponent<Text>().text = "Click to Add Normal Texture"; }
public InitialConfigurations fillConfig() { InitialConfigurations config = new InitialConfigurations(); //HIGHWAY CONFIGURATIONS config.highwayConfig = new List <HighwayConfigurations>(); string[] highwayTypes = new string[] { "HighwayResidential", "HighwayPrimary", "HighwaySecondary", "HighwayTertiary", "HighwayTertiaryLink", "HighwayUnclassified", "HighwayService", "HighwayPath", "HighwayFootway", "HighwayPavement", "Railway", "River" }; float[] highwaySizes = new float[] { 6.0f, 10.0f, 10.0f, 8.0f, 8.0f, 7.0f, 4.0f, 6.0f, 4.0f, 2.0f, 1.5f, 8.0f }; string[] highwayMaterials = new string[] { "Materials/Highway/Mat_Residential", "Materials/Highway/Mat_Primary", "Materials/Highway/Mat_Secondary", "Materials/Highway/Mat_Tertiary", "Materials/Highway/Mat_TertiaryLink", "Materials/Highway/Mat_Unclassified", "Materials/Highway/Mat_Service", "Materials/Highway/Mat_Path", "Materials/Highway/Mat_Footway", "Materials/Highway/Mat_Pavement", "Materials/Highway/Mat_Railway", "Materials/Highway/Mat_River" }; for (int k = 0; k < highwayTypes.Length; k++) { HighwayConfigurations hc = new HighwayConfigurations(); hc.size = highwaySizes[k]; hc.type = highwayTypes[k]; hc.materialPath = highwayMaterials[k]; config.highwayConfig.Add(hc); } //RIVER CONFIGURATIONS [NOT USED] config.riverConfig = new RiverConfigurations(); config.riverConfig.materialPath = "Materials/River/??"; config.riverConfig.size = 6.0f; //AREA CONFIGURATIONS [NOT USED] config.areaConfig = new AreaConfigurations(); config.areaConfig.defaultColor = new Vector3(0.3f, 0.3f, 0.3f); //BARRIER CONFIGURATIONS config.barrierConfig = new List <BarrierConfigurations>(); float[] barrierHeight = new float[] { 2.0f, 1.5f, 15.0f, 3.0f, 2.0f }; float[] barrierWidth = new float[] { 0.1f, 0.3f, 3.0f, 0.3f, 0.5f }; string[] barrierTypes = new string[] { "Fence", "Wall", "City Wall", "Retaining Wall", "Default" }; string[] barrierPrefabs = new string[] { "Materials/Barrier/chainlink", "Materials/Barrier/BrickWall", "Materials/Barrier/CityWall", "Materials/Barrier/RetainingWall", "Materials/Barrier/Default" }; for (int k = 0; k < barrierTypes.Length; k++) { BarrierConfigurations bar = new BarrierConfigurations(); bar.width = barrierWidth[k]; bar.height = barrierHeight[k]; bar.Path = barrierPrefabs[k]; bar.name = barrierTypes[k]; config.barrierConfig.Add(bar); } //BUILDING CONFIGURATIONS config.buildingConfig = new BuildingConfigurations(); config.buildingConfig.defaultColor = new Vector3(0.5f, 0.5f, 0.5f); config.buildingConfig.minheight = 14.0f; config.buildingConfig.maxheight = 18.0f; config.buildingConfig.defaultSkins = new List <BuildingMaterial>(); List <string> skinNames = new List <string>(); skinNames.Add("White Concrete"); skinNames.Add("Dark Brick"); skinNames.Add("Light Brick"); skinNames.Add("White Concrete 2"); skinNames.Add("Dark Brick 2"); skinNames.Add("Antic Stones"); skinNames.Add("Kiosk"); //--------------------- skinNames.Add("White Historic"); skinNames.Add("Yellow-Orrange Concrete"); skinNames.Add("Wide Historic"); skinNames.Add("Old Concrete 2-floor"); skinNames.Add("Old Stone"); skinNames.Add("White Stone"); skinNames.Add("White Concrete 3"); skinNames.Add("Brick"); skinNames.Add("Old Concrete with Shop"); skinNames.Add("Brick 2"); skinNames.Add("Old Concrete"); skinNames.Add("Yellow Historic"); skinNames.Add("Yellow Concrete with Shop"); skinNames.Add("Brown-White Concrete"); skinNames.Add("Orange Wide"); skinNames.Add("White Stone 2"); skinNames.Add("White Stone Modern"); skinNames.Add("White Concrete Modern"); skinNames.Add("Office Type"); skinNames.Add("White Concrete 4"); float[] skinSizes = new float[] { 16.0f, 16.0f, 12.0f, 8.0f, 8.0f, 30.0f, 2.0f, 12.0f, 20.0f, 24.0f, 8.0f, 16.0f, 8.0f, 8.0f, 8.0f, 12.0f, 16.0f, 16.0f, 16.0f, 12.0f, 16.0f, 24.0f, 12.0f, 16.0f, 20.0f, 16.0f, 16.0f }; //float[] skinSizes = new float[] {16.0f,16.0f,12.0f,8.0f,8.0f,30.0f,2.0f}; List <string> colorTexturePath = new List <string>(); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture1.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture2.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture3.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture4.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture5.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/towerTexture.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/KioskTexture.jpg"); List <string> normalTexturePath = new List <string>(); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building1Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building2Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building3Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building4Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building5Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/NormalMapTower.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/NormalMapKiosk.png"); List <string> specularTexturePath = new List <string>(); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building1Specular.png"); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building2Specular.png"); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building3Specular.png"); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building4Specular.png"); specularTexturePath.Add(""); specularTexturePath.Add(""); specularTexturePath.Add(""); for (int i = 1; i <= 20; i++) { colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Buildings/ColorTex/BuildingTexture" + i + "_COLOR.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Buildings/NormalTex/BuildingTexture" + i + "_NRM.png"); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Buildings/SpecularTex/BuildingTexture" + i + "_SPEC.png"); } for (int k = 0; k < skinNames.Count; k++) { BuildingMaterial mat = new BuildingMaterial(); mat.name = skinNames[k]; mat.width = skinSizes[k]; mat.colorTexturePath = colorTexturePath[k]; mat.normalTexturePath = normalTexturePath[k]; mat.specularTexturePath = specularTexturePath[k]; mat.isActive = true; config.buildingConfig.defaultSkins.Add(mat); } config.buildingConfig.defaultSkins[5].isActive = false; config.buildingConfig.defaultSkins[6].isActive = false; return(config); }
public InitialConfigurations fillConfig() { InitialConfigurations config = new InitialConfigurations(); //HIGHWAY CONFIGURATIONS config.highwayConfig = new List<HighwayConfigurations>(); string[] highwayTypes = new string[] {"HighwayResidential", "HighwayPrimary", "HighwaySecondary", "HighwayTertiary","HighwayTertiaryLink", "HighwayUnclassified", "HighwayService", "HighwayPath", "HighwayFootway", "HighwayPavement", "Railway", "River"}; float[] highwaySizes = new float[] {6.0f, 10.0f, 10.0f, 8.0f, 8.0f, 7.0f, 4.0f, 6.0f, 4.0f, 2.0f, 1.5f, 8.0f }; string[] highwayMaterials = new string[] {"Materials/Highway/Mat_Residential", "Materials/Highway/Mat_Primary", "Materials/Highway/Mat_Secondary","Materials/Highway/Mat_Tertiary", "Materials/Highway/Mat_TertiaryLink", "Materials/Highway/Mat_Unclassified", "Materials/Highway/Mat_Service", "Materials/Highway/Mat_Path", "Materials/Highway/Mat_Footway", "Materials/Highway/Mat_Pavement", "Materials/Highway/Mat_Railway","Materials/Highway/Mat_River" }; for(int k=0 ; k < highwayTypes.Length ; k++) { HighwayConfigurations hc = new HighwayConfigurations(); hc.size = highwaySizes[k]; hc.type = highwayTypes[k]; hc.materialPath = highwayMaterials[k]; config.highwayConfig.Add(hc); } //RIVER CONFIGURATIONS [NOT USED] config.riverConfig = new RiverConfigurations(); config.riverConfig.materialPath = "Materials/River/??"; config.riverConfig.size = 6.0f; //AREA CONFIGURATIONS [NOT USED] config.areaConfig = new AreaConfigurations(); config.areaConfig.defaultColor = new Vector3(0.3f, 0.3f, 0.3f); //BARRIER CONFIGURATIONS config.barrierConfig = new List<BarrierConfigurations>(); float[] barrierHeight = new float[] {2.0f,1.5f,15.0f,3.0f, 2.0f }; float[] barrierWidth = new float[] { 0.1f,0.3f,3.0f,0.3f, 0.5f }; string[] barrierTypes = new string[]{"Fence", "Wall", "City Wall", "Retaining Wall", "Default"}; string[] barrierPrefabs = new string[]{"Materials/Barrier/chainlink", "Materials/Barrier/BrickWall", "Materials/Barrier/CityWall", "Materials/Barrier/RetainingWall", "Materials/Barrier/Default"}; for (int k = 0; k < barrierTypes.Length; k++) { BarrierConfigurations bar = new BarrierConfigurations(); bar.width = barrierWidth[k]; bar.height = barrierHeight[k]; bar.Path = barrierPrefabs[k]; bar.name = barrierTypes[k]; config.barrierConfig.Add(bar); } //BUILDING CONFIGURATIONS config.buildingConfig = new BuildingConfigurations(); config.buildingConfig.defaultColor = new Vector3(0.5f, 0.5f, 0.5f); config.buildingConfig.minheight = 14.0f; config.buildingConfig.maxheight = 18.0f; config.buildingConfig.defaultSkins = new List<BuildingMaterial>(); List<string> skinNames = new List<string>(); skinNames.Add("White Concrete"); skinNames.Add("Dark Brick"); skinNames.Add("Light Brick"); skinNames.Add("White Concrete 2"); skinNames.Add("Dark Brick 2"); skinNames.Add("Antic Stones"); skinNames.Add("Kiosk"); //--------------------- skinNames.Add("White Historic"); skinNames.Add("Yellow-Orrange Concrete"); skinNames.Add("Wide Historic"); skinNames.Add("Old Concrete 2-floor"); skinNames.Add("Old Stone"); skinNames.Add("White Stone"); skinNames.Add("White Concrete 3"); skinNames.Add("Brick"); skinNames.Add("Old Concrete with Shop"); skinNames.Add("Brick 2"); skinNames.Add("Old Concrete"); skinNames.Add("Yellow Historic"); skinNames.Add("Yellow Concrete with Shop"); skinNames.Add("Brown-White Concrete"); skinNames.Add("Orange Wide"); skinNames.Add("White Stone 2"); skinNames.Add("White Stone Modern"); skinNames.Add("White Concrete Modern"); skinNames.Add("Office Type"); skinNames.Add("White Concrete 4"); float[] skinSizes = new float[] { 16.0f, 16.0f, 12.0f, 8.0f, 8.0f,30.0f,2.0f, 12.0f, 20.0f, 24.0f, 8.0f, 16.0f, 8.0f, 8.0f, 8.0f, 12.0f, 16.0f, 16.0f, 16.0f, 12.0f, 16.0f, 24.0f, 12.0f, 16.0f, 20.0f, 16.0f, 16.0f }; //float[] skinSizes = new float[] {16.0f,16.0f,12.0f,8.0f,8.0f,30.0f,2.0f}; List<string> colorTexturePath = new List<string>(); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture1.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture2.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture3.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture4.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/buildingTexture5.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/towerTexture.jpg"); colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/KioskTexture.jpg"); List<string> normalTexturePath = new List<string>(); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building1Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building2Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building3Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building4Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building5Normal.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/NormalMapTower.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/NormalMapKiosk.png"); List<string> specularTexturePath = new List<string>(); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building1Specular.png"); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building2Specular.png"); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building3Specular.png"); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Building/Building4Specular.png"); specularTexturePath.Add(""); specularTexturePath.Add(""); specularTexturePath.Add(""); for (int i = 1; i <= 20; i++) { colorTexturePath.Add(Application.dataPath + "/Resources/Textures/Buildings/ColorTex/BuildingTexture" + i + "_COLOR.png"); normalTexturePath.Add(Application.dataPath + "/Resources/Textures/Buildings/NormalTex/BuildingTexture" + i + "_NRM.png"); specularTexturePath.Add(Application.dataPath + "/Resources/Textures/Buildings/SpecularTex/BuildingTexture" + i + "_SPEC.png"); } for (int k = 0; k < skinNames.Count; k++) { BuildingMaterial mat = new BuildingMaterial(); mat.name = skinNames[k]; mat.width = skinSizes[k]; mat.colorTexturePath = colorTexturePath[k]; mat.normalTexturePath = normalTexturePath[k]; mat.specularTexturePath = specularTexturePath[k]; mat.isActive = true; config.buildingConfig.defaultSkins.Add(mat); } config.buildingConfig.defaultSkins[5].isActive = false; config.buildingConfig.defaultSkins[6].isActive = false; return config; }