public void Add(string animationKey, AnimationDNABlock animation) { var cacheKey = animationKey.Split('_').FirstOrDefault(); var cache = _cacheLookup.SafeGet(cacheKey); cache[animationKey] = animation; }
public void Add(string animationKey, AnimationDNABlock animation) { string cacheKey = animationKey.Split('_')[0]; Dictionary <string, AnimationDNABlock> cache = _cacheLookup[cacheKey]; cache[animationKey] = animation; }
void RenderAnimationFrame(string animationKey, int currentFrameIndex) { AnimationDNABlock animationDNABlock = _animationDNA.DNABlocks[animationKey]; SpriteRenderer renderer = _spriteRenderers[animationKey]; if (animationDNABlock.Enabled) { renderer.sprite = animationDNABlock.SpriteList[currentFrameIndex]; renderer.sortingOrder = animationDNABlock.SortingOrder; renderer.sortingLayerName = "Units"; // Don't color clear objects if (animationDNABlock.SpriteColor != Color.clear) { renderer.material.SetColor("_Color", animationDNABlock.SpriteColor); } } else { renderer.sprite = null; } }
public void UpdateDNAForAction(CharacterDNA characterDNA, AnimationDNA animationDNA, BaseAction actionAnimation, string newDirection) { /* * Uses the characterDNA to fetch the proper animations and update the animationDNA. */ foreach (string blockType in DNABlockType.GetTypeList()) { CharacterDNABlock characterDNABlock = characterDNA.DNABlocks[blockType]; if (characterDNABlock.Enabled) { animationDNA.DNABlocks[blockType] = getAnimation(characterDNABlock.ModelKey, actionAnimation, newDirection); AnimationDNABlock animationDNABlock = animationDNA.DNABlocks[blockType]; animationDNABlock.UpdateSpriteColor(characterDNABlock.ItemColor); animationDNABlock.Enabled = true; } else { // Disable the animation slot if the character slot isnt enabled animationDNA.DNABlocks[blockType].Enabled = false; } characterDNABlock.IsDirty = false; } }