public static void playChaseBgm() { if (chaseStatus == false) { chaseStatus = true; BgmController.GetInstance().playChaseBgm(true); } lastTime = DateTime.Now.ToString("yyyyMMddHHmmssfff"); }
private bool event3() { if (saveController03.completed_Event03_09_MeetDevil()) { BgmController.GetInstance().playEvent4Bgm(); return(true); } else { return(true); } }
protected bool event10() { if (saveController.completed_Event04_03_FindRabbit1() && saveController.completed_Event04_04_FindRabbit2()) { BgmController.GetInstance().playEvent2Bgm(true); return(true); } else { return(true); } }
public static void StopChaseBgm() { string nowTime = DateTime.Now.ToString("yyyyMMddHHmmssfff"); if (decimal.Parse(nowTime) - decimal.Parse(lastTime) > 1500) { if (chaseStatus) { chaseStatus = false; BgmController.GetInstance().playDefaultBgm(); } } }
/// <summary> /// プレイヤーの死亡 /// </summary> /// <returns></returns> public bool playerDead() { if (Player.IsAlive()) { BgmController.GetInstance().playGameOverBgm(true); Charactor.Pause(); Player.Dead(); StartCoroutine(this.DelayMethod(3.0f, () => { Blood.appear(new Vector3(Player.transform.position.x, 0.5f, Player.transform.position.z)); })); } return(Blood.isAppeared()); }
/// <summary> /// BGM変更 /// </summary> /// <returns></returns> public bool playEvent5Bgm_Begin() { BgmController.GetInstance().playEvent5Bgm(true); return(true); }
/// <summary> /// BGM変更 /// </summary> /// <returns></returns> public bool playEvent4Bgm() { BgmController.GetInstance().playEvent4Bgm(); return(true); }
/// <summary> /// BGM変更 /// </summary> /// <returns></returns> public bool playGameOverBgm_Begin() { BgmController.GetInstance().playGameOverBgm(true); return(true); }
/// <summary> /// BGM変更 /// </summary> /// <returns></returns> public bool playDefaultBgm_Begin() { BgmController.GetInstance().playDefaultBgm(true); return(true); }
/// <summary> /// BGM停止 /// </summary> /// <returns></returns> public bool stopBgm() { BgmController.GetInstance().stopBgm(); return(true); }