public void OnDrawGizmos() { if (Bake) { if (AnimationStates != null && AnimationStates.Length > 0) { SAnimator sa = gameObject.AddComponent <SAnimator>(); sa.AnimationAddresses = new AnimationAddress[AnimationStates.Length]; for (int i = 0; i < AnimationStates.Length; i++) { CLLContainer container = SerializationUtilits.SerialazingAnimation(AnimationStates[i].Sprites); sa.AnimationAddresses[i] = new AnimationAddress(AnimationStates[i].Name, container); } sa.DeffaultAnimation = DeffaultAnimation == default(string) ? AnimationStates[0].Name : DeffaultAnimation; if (DestoryIteself) { DestroyImmediate(this); } } else { Bake = false; } } }
public void OnDrawGizmos() { if (Bake) { if (StateOfHero != null && StateOfHero.IsReady()) { SHeroAnimator sa = gameObject.AddComponent <SHeroAnimator>(); sa.AnimationAddresses = new AnimationAddress[7]; CLLContainer container = SerializationUtilits.SerialazingAnimation(StateOfHero.RunSprites); sa.AnimationAddresses[0] = new AnimationAddress("Run", container, true); container = SerializationUtilits.SerialazingAnimation(StateOfHero.JumpUpSprites); sa.AnimationAddresses[1] = new AnimationAddress("JumpUp", container, false); container = SerializationUtilits.SerialazingAnimation(StateOfHero.JumpDownSprites); sa.AnimationAddresses[2] = new AnimationAddress("JumpDown", container, false); container = SerializationUtilits.SerialazingAnimation(StateOfHero.JumpSprites); sa.AnimationAddresses[3] = new AnimationAddress("Jump", container, true); container = SerializationUtilits.SerialazingAnimation(StateOfHero.SlideUpSprites); sa.AnimationAddresses[4] = new AnimationAddress("SlideUp", container, false); container = SerializationUtilits.SerialazingAnimation(StateOfHero.SlideDownSprites); sa.AnimationAddresses[5] = new AnimationAddress("SlideDown", container, false); container = SerializationUtilits.SerialazingAnimation(StateOfHero.SlideSprites); sa.AnimationAddresses[6] = new AnimationAddress("Slide", container, true); sa.DeffaultAnimation = "Run"; Bake = false; if (DestoryIteself) { DestroyImmediate(this); } } else { Bake = false; throw new ArgumentException("YOu have some problem with state", "StateOfHero"); } } }
public void OnDrawGizmos() { if (Bake) { if (Sprites != null && Sprites.Length > 0) { var sa = gameObject.AddComponent <SAnimation>(); sa.Container = SerializationUtilits.SerialazingAnimation(Sprites); gameObject.GetComponent <SpriteRenderer>().sprite = Sprites[0]; Bake = false; if (DestorIteself) { DestroyImmediate(this); } } else { Bake = false; } } }