public void StartAcceleration(GameObject accelerator) { AcceleratorIndicatorFiller acceleratorIndicatorFiller = FindObjectOfType <AcceleratorIndicatorFiller>(); acceleratorIndicatorFiller.SetCurrentAccelerator(accelerator); acceleratorIndicatorFiller.FillAmount = 0; ChangeColorAdjustmentsInOneFrame(true); ShowView(ViewType.AccleratorView); }
private void Awake() { m_acceleratorIndicatorFiller = FindObjectOfType <AcceleratorIndicatorFiller>(); Input.gyro.enabled = true; m_rigidbody = GetComponent <Rigidbody>(); m_transform = GetComponent <Transform>(); m_wallet = GetComponent <Wallet>(); m_state = Move; m_player = GetComponent <MusicPlayer>(); m_gyroscope = Input.gyro; }