// Use this for initialization void Start() { _nmAgent = GetComponent<NavMeshAgent>(); _nmAgent.speed = MaxSpeed; _boid = GetComponent<Boid>(); }
protected void FindBoid() { Boid = gameObject.GetComponent<Boid>(); }
protected virtual void Start() { Boid = GetComponent<Boid>(); Boid.MaxSpeed += Speed; Boid.MaxForce += Speed; }