コード例 #1
0
ファイル: Path.cs プロジェクト: nubick/unity-smart-waypoints
 public Vector3 GetPoint(WaypointsMover mover, float time)
 {
     if (IsCurved)
     {
         float fullLength     = BezierApproximation.GetLength(_moversParts[mover]);
         float remainedLength = fullLength * (time - 0.001f);
         for (int i = 0; i < _moversParts[mover].Count - 1; i++)
         {
             Vector3 point1     = _moversParts[mover][i];
             Vector3 point2     = _moversParts[mover][i + 1];
             float   lineLength = Vector3.Distance(point1, point2);
             if (lineLength < remainedLength)
             {
                 remainedLength -= lineLength;
             }
             else
             {
                 return(point1 + (point2 - point1).normalized * remainedLength);
             }
         }
         throw new Exception("Get point error for time:" + time + ", remainedLength: " + remainedLength);
     }
     else
     {
         Vector3 point1         = _moversParts[mover][0];
         Vector3 point2         = _moversParts[mover][1];
         float   fullLength     = Vector3.Distance(point1, point2);
         float   remainedLength = fullLength * time;
         return(point1 + (point2 - point1).normalized * remainedLength);
     }
 }
コード例 #2
0
ファイル: Path.cs プロジェクト: nubick/unity-smart-waypoints
 public float GetLength(WaypointsMover mover, int fromInd, int toInd, bool isForwardDirection)
 {
     if (IsCurved)
     {
         Vector3 handle1 = isForwardDirection ? GetHandle1(mover, fromInd) : GetHandle2(mover, fromInd);
         Vector3 handle2 = isForwardDirection ? GetHandle2(mover, toInd) : GetHandle1(mover, toInd);
         return(BezierApproximation.GetLength(_capturedPositions[mover][fromInd], handle1, _capturedPositions[mover][toInd], handle2, LinesCount));
     }
     else
     {
         return(Vector3.Distance(_capturedPositions[mover][fromInd], _capturedPositions[mover][toInd]));
     }
 }