public static void CreateAndSave(UnaliasedMesh mesh, string path, int radius = 5, bool useKring = true) { MeshCurvatureDetailGenerator detailGenerator = new MeshCurvatureDetailGenerator(); var detail = detailGenerator.Generate(mesh, radius, useKring); MyAssetDatabase.CreateAndSaveAsset(detail, path); }
public static MeshCurvatureDetailSE Generate(UnaliasedMesh mesh, int radius = 5, bool useKring = true) { MeshCurvatureDetailGenerator detailGenerator = new MeshCurvatureDetailGenerator(); return(detailGenerator.Generate(mesh, radius, useKring)); }