private void Start() { logger.Debug("Start"); // Before first frame if (!unityLocation.IsLocationServiceEnabled()) { logger.Warn("No location service available. Using default location"); initialGeoLocation = new GeoLocation(47.560127, 7.589704); InitializeMap(initialGeoLocation); } else { logger.Debug("Requesting intial location"); unityLocation.StartSingleRequest(HandleInitialLocationFound); } arMapper = GameObject.Find("ARMapper").GetComponent <ARMapper>(); logger.Info("Early initialization done"); uiManager.EnableMapCam(true); //EnableARCam(true); //uiManager.EnableMapCam(false); //uiManager.panelManager.ShowPanel("calibration"); }
// Before the script starts private void Start() { mapController = UIManager.GetScriptComponentByName <MapController>(MapControllerGameObjectName); if (mapController == null) { logger.Warn("No map controller found. Given name: " + MapControllerGameObjectName); } uiManager = UIManager.GetScriptComponentByName <UIManager>(UIManagerGameObjectName); if (uiManager == null) { logger.Warn("No UIManager found. Given name: " + UIManagerGameObjectName); } exampleInput = UIManager.GetScriptComponentByName <ExampleInput>(ExampleInputGameObjectName); if (exampleInput == null) { logger.Warn("No example input found. Given name: " + ExampleInputGameObjectName); } controller = UIManager.GetScriptComponentByName <Controller>(ControllerGameObjectName); if (controller == null) { logger.Warn("No controller found. Given name: " + ControllerGameObjectName); } }