コード例 #1
0
        public void Reload(AnyDictionary dict)
        {
            wsaSubtarget = AssignableType <WSASubtarget> .FromEnumDict(dict, "wsaSubtarget");

            wsaUWPBuildType = AssignableType <WSAUWPBuildType> .FromEnumDict(dict, "wsaUWPBuildType");

            wsaUWPSDK = AssignableType <string> .FromDict(dict, "wsaUWPSDK");

            wsaBuildAndRunDeployTarget = AssignableType <WSABuildAndRunDeployTarget> .FromEnumDict(dict, "wsaBuildAndRunDeployTarget");

            wsaGenerateReferenceProjects = AssignableType <bool> .FromDict(dict, "wsaGenerateReferenceProjects");

            ps4BuildSubtarget = AssignableType <PS4BuildSubtarget> .FromEnumDict(dict, "ps4BuildSubtarget");

            ps4HardwareTarget = AssignableType <PS4HardwareTarget> .FromEnumDict(dict, "ps4HardwareTarget");

            androidBuildSystem = AssignableType <AndroidBuildSystem> .FromEnumDict(dict, "androidBuildSystem");

            compressWithPsArc = AssignableType <bool> .FromDict(dict, "compressWithPsArc");

            compressFilesInPackage = AssignableType <bool> .FromDict(dict, "compressFilesInPackage");

            explicitNullChecks = AssignableType <bool> .FromDict(dict, "explicitNullChecks");

            explicitDivideByZeroChecks = AssignableType <bool> .FromDict(dict, "explicitDivideByZeroChecks");
        }
コード例 #2
0
ファイル: Modifier_Scripting.cs プロジェクト: yoonkiss/minamo
        public void Reload(AnyDictionary dict)
        {
            apiCompatibilityLevel = AssignableType <ApiCompatibilityLevel> .FromEnumDict(dict, "apiCompatibilityLevel");

            backend = AssignableType <ScriptingImplementation> .FromEnumDict(dict, "backend");

            scriptingRuntimeVersion = AssignableType <ScriptingRuntimeVersion> .FromEnumDict(dict, "scriptingRuntimeVersion");
        }
コード例 #3
0
        public void Reload(AnyDictionary dict)
        {
            android_useApkExpansion = AssignableType <bool> .FromDict(dict, "android_useApkExpansion");

            var l    = dict.GetList("uwpCapability");
            var list = new List <string>();

            for (int i = 0; l != null && i < l.Count; i++)
            {
                var v = l[i] as string;
                if (v != null)
                {
                    list.Add(v);
                }
            }
            this.uwp_capability = list.ToArray();

            ps4_attribExclusiveVR = AssignableType <bool> .FromDict(dict, "ps4_attribExclusiveVR");

            ps4_attribShareSupport = AssignableType <bool> .FromDict(dict, "ps4_attribShareSupport");

            ps4_attribMoveSupport = AssignableType <bool> .FromDict(dict, "ps4_attribMoveSupport");

            ps4_category = AssignableType <PlayerSettings.PS4.PS4AppCategory> .FromEnumDict(dict, "ps4_category");

            ps4_masterVersion = AssignableType <string> .FromDict(dict, "ps4_masterVersion");

            ps4_contentID = AssignableType <string> .FromDict(dict, "ps4_contentID");

            ps4_applicationParameter1 = AssignableType <int> .FromDict(dict, "ps4_applicationParameter1");

            ps4_applicationParameter2 = AssignableType <int> .FromDict(dict, "ps4_applicationParameter2");

            ps4_applicationParameter3 = AssignableType <int> .FromDict(dict, "ps4_applicationParameter3");

            ps4_applicationParameter4 = AssignableType <int> .FromDict(dict, "ps4_applicationParameter4");

            ps4_enterButtonAssignment = AssignableType <PlayerSettings.PS4.PS4EnterButtonAssignment> .FromEnumDict(dict, "ps4_enterButtonAssignment");
        }