public GRing2SurfaceProvider(GRing2PatchesCreatorProxy patchesCreator, MyRectangle inGamePosition, FlatLod flatLod) { _patchesCreator = patchesCreator; _inGamePosition = inGamePosition; _flatLod = flatLod; }
public IAsyncGRingNodeListener CreateNewListener(Ring1Node node, FlatLod flatLod) { var inGamePosition = _coordsCalculator.CalculateGlobalObjectPosition(node.Ring1Position); GRingTerrainMeshProvider terrainMeshProvider = new GRingTerrainMeshProvider( _meshGenerator, flatLod, _terrainMeshProviderConfiguration ); GRingGroundShapeProvider groundShapeProvider = new GRingGroundShapeProvider( _terrainShapeDb, flatLod, inGamePosition, _spotUpdater, _groundShapeProviderConfiguration); GRing1SurfaceProvider surfaceProvider = new GRing1SurfaceProvider( _stainTerrainServiceProxy, inGamePosition); GRingTripletProvider tripletProvider = new GRingTripletProvider( inGamePosition, Repositioner.Default, HeightDenormalizer.Default); return(new GRingNodeTerrain( _orderGrabber, _parentObject, terrainMeshProvider, groundShapeProvider, surfaceProvider, tripletProvider, flatLod, new GRingWeldingUpdater(_weldingPack) )); }
public GRingTerrainMeshProvider(MeshGeneratorUTProxy meshGenerator, FlatLod flatLod, GRingTerrainMeshProviderConfiguration configuration) { _meshGenerator = meshGenerator; _flatLod = flatLod; _configuration = configuration; CalculateMeshResolution(); }
public GStampedRing2SurfaceProvider(GRing2PatchesCreatorProxy patchesCreator, MyRectangle inGamePosition, Ring2PatchStamplingOverseerFinalizer patchStamper, FlatLod flatLod) { _patchesCreator = patchesCreator; _inGamePosition = inGamePosition; _patchStamper = patchStamper; _flatLod = flatLod; }
public IAsyncGRingNodeListener CreateNewListener(Ring1Node node, FlatLod flatLod) { var inGamePosition = _coordsCalculator.CalculateGlobalObjectPosition(node.Ring1Position); GRingTripletProvider tripletProvider = new GRingTripletProvider( inGamePosition, Repositioner.Default, HeightDenormalizer.Default); return(new GDebugLodNodeTerrain(_orderGrabber, _parentObject, tripletProvider, flatLod, _meshGeneratorUtProxy)); }
public GDebugLodNodeTerrain( Ring1PaintingOrderGrabber orderGrabber, GameObject parentObject, GRingTripletProvider tripletProvider, FlatLod flatLod, MeshGeneratorUTProxy meshGeneratorUtProxy) { _orderGrabber = orderGrabber; _parentObject = parentObject; _tripletProvider = tripletProvider; _flatLod = flatLod; _meshGeneratorUtProxy = meshGeneratorUtProxy; }
public GRingGroundShapeProvider( ITerrainShapeDb terrainShapeDb, FlatLod flatLod, MyRectangle terrainDetailAreaPosition, GRingSpotUpdater spotUpdater, GRingGroundShapeProviderConfiguration configuration ) { _terrainShapeDb = terrainShapeDb; _flatLod = flatLod; _terrainDetailAreaPosition = terrainDetailAreaPosition; _spotUpdater = spotUpdater; _configuration = configuration; }
public IAsyncGRingNodeListener CreateNewListener(Ring1Node node, FlatLod flatLod) { var inGamePosition = _coordsCalculator.CalculateGlobalObjectPosition(node.Ring1Position); GRingTripletProvider tripletProvider = new GRingTripletProvider( inGamePosition, Repositioner.Default, HeightDenormalizer.Default); GRingGroundShapeProvider groundShapeProvider = new GRingGroundShapeProvider( _terrainShapeDb, flatLod, inGamePosition, _gRingSpotUpdater, _groundShapeProviderConfiguration); return(new GDebugTerrainedLodNodeTerrain( _orderGrabber, _parentObject, tripletProvider, flatLod, _meshGeneratorUtProxy, groundShapeProvider)); }
public GRingNodeTerrain( Ring1PaintingOrderGrabber orderGrabber, GameObject parentObject, GRingTerrainMeshProvider terrainMeshProvider, GRingGroundShapeProvider groundShapeProvider, IGRingSurfaceProvider surfaceProvider, GRingTripletProvider tripletProvider, FlatLod flatLod, GRingWeldingUpdater weldingUpdater) { _orderGrabber = orderGrabber; _parentObject = parentObject; _terrainMeshProvider = terrainMeshProvider; _groundShapeProvider = groundShapeProvider; _surfaceProvider = surfaceProvider; _tripletProvider = tripletProvider; _flatLod = flatLod; _weldingUpdater = weldingUpdater; }
public IAsyncGRingNodeListener CreateNewListener(Ring1Node node, FlatLod lod) { var creatorsFilteredList = _creatorsList .Where(c => c.PositionLimiter == null || c.PositionLimiter.IsAccepted(node)) .Where(c => c.MaximumLod.ScalarValue >= lod.ScalarValue) .OrderBy(c => c.MaximumLod.ScalarValue).Select(c => c.Creator).ToList(); INewGRingListenersCreator creator = null; if (creatorsFilteredList.Any()) { creator = creatorsFilteredList.First(); } else { creator = _creatorsList.Where(c => c.IsFallthroughCreator).Select(c => c.Creator).First(); } return(creator.CreateNewListener(node, lod)); }
public IAsyncGRingNodeListener CreateNewListener(Ring1Node node, FlatLod lod) { return(new GCompositeRing2Node(_innerCreators.Select(c => c.CreateNewListener(node, lod)).ToList())); }
public IAsyncGRingNodeListener CreateNewListener(Ring1Node node, FlatLod flatLod) { return(new GVoidNodeTerrain()); }
public bool Equals(FlatLod other) { return(_scalarValue == other._scalarValue); }