public void Start() { TaskUtils.SetGlobalMultithreading(false); var fileManager = new Grass2BillboardClanFilesManager(); var singleClan = fileManager.Load(@"C:\inz\billboards\", new IntVector2(256, 256)); var smallSingleClan = new Grass2SingledBillboardClan() { BillboardsList = new List <DetailedGrass2SingleBillboard>() { singleClan.BillboardsList[0] } }; var duoGenerator = new Grass2BakingBillboardClanGenerator(ComputeShaderContainer, new UnityThreadComputeShaderExecutorObject()); var clan2 = duoGenerator.GenerateBakedAsync(singleClan).Result; var texArray = new Texture2DArray(16, 16, 4, TextureFormat.ARGB32, false); var colorsArray = new Color[16 * 16]; for (int i = 0; i < 16 * 16; i++) { colorsArray[i] = Color.blue; } for (int i = 0; i < 4; i++) { texArray.SetPixels(colorsArray, i); } texArray.Apply(false); var material = new Material(Shader.Find("Custom/Debug/TextureArray")); var ax = clan2.BladeSeedTextureArray; material.SetTexture("_ArrayTex", clan2.BladeSeedTextureArray); //material.SetTexture("_ArrayTex", Grass2DuoBillboardClanGenerator.GLOB_TEX); //material.SetTexture("_MainTex", Grass2DuoBillboardClanGenerator.GLOB_TEX); var go = GameObject.CreatePrimitive(PrimitiveType.Quad); go.GetComponent <MeshRenderer>().material = material; TextureA = clan2.DetailTextureArray; TextureB = clan2.BladeSeedTextureArray; }
public void Start() { TaskUtils.SetGlobalMultithreading(false); var generator = new Grass2BillboardGenerator(new UTTextureRendererProxy(new TextureRendererService( new MultistepTextureRenderer(ComputeShaderContainer), new TextureRendererServiceConfiguration() { StepSize = new Vector2(10, 10) })), new Grass2BillboardGenerator.Grass2BillboardGeneratorConfiguration() { BillboardSize = new IntVector2(256, 256) }); //var tex = generator.GenerateBillboardImageAsync(50, 12.3f).Result; //TextureShowingObject.GetComponent<MeshRenderer>().material.SetTexture("_MainTex", tex); var clansGenerator = new Grass2BillboardClanGenerator(generator); var clan = clansGenerator.Generate(); var fileManager = new Grass2BillboardClanFilesManager(); fileManager.Save(@"C:\inz\billboards\", clan); }