private void OnEnable() { playerInputListener = GetComponent <PlayerInputListener>(); playerAnimController = GetComponent <PlayerAnimController>(); spellcastAudioTriggers = GetComponent <SpellcastAudioTriggers>(); CreateSpellAOEIndicatorInstance(); }
private void Awake() { playerInputListener = gameObject.GetComponentIfUnassigned(playerInputListener); playerAnimController = gameObject.GetComponentIfUnassigned(playerAnimController); spellcastAudioTriggers = gameObject.GetComponentIfUnassigned(spellcastAudioTriggers); }