public Player(int index, CardGameState GS) { mPlayerIndex = index; mCommandPoints = kMaxCP; mBoard = new PlayerBoard(index); mEffects = new Effects.EffectHolder(GS, false, mPlayerIndex); mMaxMulligans = kMaxMulligans; mMulligansUsed = 0; mUnitCardsPlaced = 0; mOtherCardsPlaced = 0; }
public void SetHolder(EffectHolder EH) { mHolder = EH; }