public void Start() { TaskUtils.SetGlobalMultithreading(false); var shaderContainerGO = FindObjectOfType <ComputeShaderContainerGameObject>(); var configuration = new FEConfiguration(new FilePathsConfiguration()); GlobalServicesProfileInfo servicesProfileInfo = new GlobalServicesProfileInfo(); var ultraUpdatableContainer = new UltraUpdatableContainer( configuration.SchedulerConfiguration, servicesProfileInfo, configuration.UpdatableContainerConfiguration); Dictionary <int, float> intensityPatternPixelsPerUnit = new Dictionary <int, float>() { { 1, 1 } }; int mipmapLevelToExtract = 2; Dictionary <int, float> plateStampPixelsPerUnit = new Dictionary <int, float>() { { 1, 5 } }; _updatableContainer = new UltraUpdatableContainer(new MyUtSchedulerConfiguration(), new GlobalServicesProfileInfo(), new UltraUpdatableContainerConfiguration()); _provider = ESurfaceProviderInitializationHelper.ConstructProvider( _updatableContainer, intensityPatternPixelsPerUnit, shaderContainerGO, mipmapLevelToExtract, plateStampPixelsPerUnit); _patchesCreatorProxy = new GRing2PatchesCreatorProxy(ESurfaceProviderInitializationHelper.CreateRing2PatchesCreator(_updatableContainer, intensityPatternPixelsPerUnit)); RegeneratePatch(); }
public CachedESurfacePatchProvider(ESurfacePatchProvider provider, IAssetsCache <ESurfaceTexturesPackToken, NullableESurfaceTexturesPack> cache) { _provider = provider; _cache = cache; }