public bool IsEnoughResources(TeamResource Need) { return(IsEnoughResources(Need, this)); }
internal void Add(TeamResource resources) { AddTeamPoints(resources); AddMoney(resources.money); }
public static string Money(TeamResource value, bool minifyToInteger = false) => Money(value.money, minifyToInteger);
public static void SpendResources(GameEntity company, TeamResource resource) { company.companyResource.Resources.Spend(resource); company.ReplaceCompanyResource(company.companyResource.Resources); }
public static bool IsEnoughResources(GameEntity company, TeamResource resource) { return(company.companyResource.Resources.IsEnoughResources(resource)); }
public static void SetResources(GameEntity company, TeamResource resource) { company.ReplaceCompanyResource(resource); }