public static void LogFinancialStatus(GameEntity company, GameContext gameContext) { var balance = Economy.BalanceOf(company); var profit = Economy.GetProfit(gameContext, company); Log(company, $"Financial report: balance={Format.Money(balance)}, profit={Format.Money(profit)}"); }
public static void PayDividends(GameContext gameContext, GameEntity company) { int dividendSize = 33; var balance = Economy.BalanceOf(company); var dividends = balance * dividendSize / 100; PayDividends(gameContext, company, dividends); }
public static IEnumerable <ChannelInfo> GetMaintainableMarketingChannels(GameEntity product, GameContext gameContext) { var payer = product.isFlagship ? Companies.GetPlayerCompany(gameContext) : product; int periods = product.isFlagship ? 10 * 4 : 1; var profit = Economy.GetProfit(gameContext, payer); var spareBudget = profit; var channels = new List <ChannelInfo>(); var allChannels = GetAllMarketingChannels(product).OrderBy(c => Marketing.GetChannelCost(product, c.ID)).ToList(); var spareBudget2 = Economy.BalanceOf(payer); // spareBudget + if (profit < 0) { spareBudget2 += profit; } for (var i = 0; i < allChannels.Count(); i++) { var c = allChannels[i]; var adCost = Marketing.GetChannelCost(product, c.ID); if (Marketing.IsActiveInChannel(product, c.ID) || adCost == 0) { channels.Add(c); continue; } // 5, cause some channels take too much time to recover if (adCost > spareBudget2) { if (product.isFlagship) { //Debug.Log("not enough money for " + c.ID + " " + Format.Money(adCost * 3) + " spare=" + Format.Money(spareBudget2)); } break; } channels.Add(c); spareBudget2 -= adCost; } return(channels); return(allChannels .Where(IsCanMaintainChannel(product, spareBudget)) ); }