public GameObject Draw(Label label, int index, int Maxindex) { GameObject uiCell; Material material; Sprite sprite; if (!ImageCell) { uiCell = GameObject.Instantiate(Resources.Load <GameObject>("prefabs/UICell")); material = uiCell.GetComponent <MeshRenderer>().material; material.SetColor("_LineColor", CellColor.getLineColorOf(label)); material.SetColor("_BackgroundColor", CellColor.getBackgroundColorOf(label)); material.SetFloat("_Offset", UnityEngine.Random.value); uiCell.GetComponent <CellScript>().index = index; uiCell.GetComponent <CellScript>().Maxindex = Maxindex; } else { uiCell = GameObject.Instantiate(Resources.Load <GameObject>("prefabs/UIImageCell")); //Cell의 label에 따라 다른 이미지를 가져온다 sprite = FlowerFetcher(label); uiCell.GetComponent <SpriteRenderer>().sprite = sprite; uiCell.GetComponent <CellScript>().index = index; uiCell.GetComponent <CellScript>().Maxindex = Maxindex; } return(uiCell); }
public GameObject Draw(Cell cell) { GameObject cellPrefab; GameObject cellGameObject; Material material; Sprite sprite; if (!ImageCell) { cellPrefab = Resources.Load <GameObject>("prefabs/Cell"); cellGameObject = GameObject.Instantiate(cellPrefab); material = cellGameObject.GetComponent <MeshRenderer>().material; material.SetColor("_LineColor", CellColor.getLineColorOf(cell.label)); material.SetColor("_BackgroundColor", CellColor.getBackgroundColorOf(cell.label)); material.SetFloat("_Offset", UnityEngine.Random.value); // Add Goal Mark to Goal Cell if (cell.label.FallIn(Label.GOAL)) { var goalMarker = GameObject.Instantiate(cellGameObject); var goalMarkerMaterial = Resources.Load <Material>("materials/BorderMaterial"); goalMarker.GetComponent <MeshRenderer>().material = goalMarkerMaterial; goalMarker.transform.parent = cellGameObject.transform; } } else { cellPrefab = Resources.Load <GameObject>("prefabs/ImageCell"); cellGameObject = GameObject.Instantiate(cellPrefab); //Cell의 label에 따라 다른 이미지를 가져온다 sprite = FlowerFetcher(cell.label); cellGameObject.GetComponent <SpriteRenderer>().sprite = sprite; if (cell.label.FallIn(Label.GOAL)) { var goalMarker = GameObject.Instantiate(Resources.Load <GameObject>("prefabs/Goal")); goalMarker.transform.parent = cellGameObject.transform; var lp = goalMarker.transform.localPosition; goalMarker.transform.localPosition = new Vector3(0, 0, lp.z); } cellGameObject.GetComponent <SpriteRenderer>().sortingLayerName = "Cell"; } return(cellGameObject); }