コード例 #1
0
        void CreateVirtualAxes()
        {
            // set axes to use
            m_UseX = axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal;
            m_UseY = axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical;

            // create new axes based on axes to use
            if (m_UseX)
            {
                m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName);
                CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis);
            }

            if (m_UseY)
            {
                m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName);
                CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis);
            }
        }
コード例 #2
0
        public void RegisterVirtualAxis(CrossPlatformInputManager.VirtualAxis axis)
        {
            // check if we already have an axis with that name and log and error if we do
            if (m_VirtualAxes.ContainsKey(axis.Name))
            {
                Debug.LogError("There is already a virtual axis named " + axis.Name + " registered.");
            }
            else
            {
                // add any new axes
                m_VirtualAxes.Add(axis.Name, axis);

                // if we dont want to match with the input manager setting then revert to always using virtual
                if (!axis.MatchWithInputManager)
                {
                    m_AlwaysUseVirtual.Add(axis.Name);
                }
            }
        }