コード例 #1
0
 public Unit_ChthonianArmy(Location loc, SG_Chthonians soc) : base(loc, soc)
 {
     hp         = 1;
     home       = loc;
     isMilitary = true;
     parentSG   = soc;
 }
コード例 #2
0
        public override void cast(Map map, Hex hex)
        {
            base.cast(map, hex);
            if (!castable(map, hex))
            {
                return;
            }


            SG_Chthonians soc = null;

            foreach (SocialGroup sg in map.socialGroups) //this seems to find the freshly created soc
            {
                if (sg is SG_Chthonians)                 //TODO <- look up what this does
                {
                    soc = (SG_Chthonians)sg;             //TODO <- look up what this does
                }
            }
            if (soc == null)
            {
                map.socialGroups.Add(new SG_Chthonians(map, hex.location));
            }
            else
            {
                hex.location.soc = soc;
            }

            hex.location.settlement = new Set_ChthonianCitadel(hex.location);

            map.world.prefabStore.popImgMsg(
                "You call your children to return from hiding and build a great citadel. They will build up an army and send out infiltrators to soften up nearby humans for conquest."
                + "\nYou may instruct your children what to do next.",
                map.world.wordStore.lookup("UNHOLY_FLESH_SEED")); //TODO <- look up what this does
        }