public void Initialize(ChunkSaveData saveData, int size, Material material, Terrain world) { _meshFilter = GetComponent<MeshFilter>(); _meshCollider = GetComponent<MeshCollider>(); this._data = Helper.SingleToMulti(size,size,size,saveData.Data); GetComponent<MeshRenderer>().material = material; _size = size; _parentWorld = world; }
public TerrainSaveData(int _0, int _1, int _2, ChunkSaveData[] chunks) { Chunk_0 = _0; Chunk_1 = _1; Chunk_2 = _2; Chunks = chunks; }