public override void Generate() { tileMapObject = new GameObject(GraphName); tileMapObject.transform.parent = GraphContainer; tileMapObject.transform.position = GraphPosition; tileMapObject.tag = GraphTag; tileMap = tileMapObject.AddComponent<TileMap>(); tiles = new Tile[GraphWidth, GraphHeight]; for (int y = 0; y < GraphHeight; y++) { for (int x = 0; x < GraphWidth; x++) { tilePrefab = GetTilePrefab(); tileObject = GameObject.Instantiate(tilePrefab) as GameObject; tile = tileObject.GetComponent<Tile>(); tileObject.name = "(" + x + ", " + y + ") " + tilePrefab.name; tileObject.transform.parent = tileMapObject.transform; tileObject.transform.position = new Vector3(x, y, 0); tiles[x, y] = tile; } } tileMap.SetNodes(tiles); if (OnGenerationComplete != null) OnGenerationComplete(GraphWidth, GraphHeight); }
public UnitCaptureAction(EventID eventID, object sender, EventArgs<Faction, Unit, Tile> e) : base(eventID, sender, e) { this.activeFaction = e.Value; this.selectedUnit = e.Value2; this.targetTile = e.Value3; }