/// <summary> /// Метод запука скрипта /// </summary> private void Start() { LaunchScript data = GameObject.Find("LaunchManager").GetComponent<LaunchScript>(); Debug.Log("FilterType=" + data.filterType.ToString()); Debug.Log("FilterLength=" + data.filterLength.ToString()); Debug.Log("FilterParameter=" + String.Format("{0:0.000}", data.filterParameter)); List<IPAddress> ipList = AddressProvider.GetLocalIp(); source = new SourceNetwork(RotationAxis.Yaw, ipList[ipList.Count - 1]); source.Start(); UdpThread udpThread = new UdpThread(); udpThread.Start(); setFilters(data); }
/// <summary> /// Устанавилвает стратегии /// </summary> /// <param name="parameters"></param> private void setStrategies(StrategiesParameters parameters) { input = new List<double>(); output = new List<double>(); pure = new List<double>(); noise = new List<double>(); switch (parameters.Filter) { case FilterType.MovingAverage: filter = new FilterMovingAverage(parameters.FilterLength); break; case FilterType.SignlePole: filter = new FilterSinglePole(parameters.FilterLength, parameters.SinglePoleK); break; case FilterType.Gaussian: filter = new FilterGaussian(parameters.FilterLength, parameters.GaussianA); break; } switch (parameters.Noiser) { case NoiserType.Idle: noiser = new NoiserIdle(); break; case NoiserType.Uniform: noiser = new NoiserUniform(parameters.UniformMin, parameters.UniformMax); break; case NoiserType.Normal: noiser = new NoiserNormal(parameters.NormalMean, parameters.NormalDeviation); break; case NoiserType.Function: noiser = new NoiserFunction(ExtraMath.PieceWiseExample1); break; } if (parameters.Source == SourceType.Network) { udpThread = new UdpThread(); udpThread.Start(); IsEmulation = false; source = new SourceNetwork(parameters.Axis, parameters.IP); } else { IsEmulation = true; switch (parameters.Source) { case SourceType.Sin: source = new SourceEmulatorSin(emulatorSettings, noiser, parameters.SinAmplitude, parameters.SinAverage, parameters.SinPeriod); break; case SourceType.Linear: source = new SourceEmulatorLinear(emulatorSettings, noiser, parameters.LinearMin, parameters.LinearMax); break; case SourceType.Fourier: source = new SourceEmulatorFourier(emulatorSettings, noiser, parameters.HalfOffset, parameters.aList, parameters.bList); break; } } }