void Awake() { Instance = this; buildMode = true; player = GameObject.Find("Player"); head = GameObject.Find("Head"); //selectedObject.tag = "Layer01"; selectedObjectcolour = Color.red; }
// Use this for initialization private void Start() { spawnPrefab = appManager.GetComponent <SpawnPrefab>(); strafe = 0.25f; moveUp = 1f; moveForward = 0.2f; SetupPlayer(); crouch = false; flyMode = true; SwitchToPlayer(); tempColor = Color.white; // testing clamping xMax = 50; xMin = -50; yMax = 50; yMin = -50; zMin = -50; zMax = 50; heightMin = 0; heightMax = 50; pixels = tex.GetPixels32(); cWidth = tex.width; cHeight = tex.height; headRot = head.transform.rotation; playerRot = player.transform.rotation; canSpawn = true; RemoveHighlightColour(); playerGeometry.SetActive(false); }