コード例 #1
0
        public Texture2DConverter(Texture2D m_Texture2D)
        {
            image_data_size = m_Texture2D.image_data_size;
            image_data      = m_Texture2D.image_data;
            m_Width         = m_Texture2D.m_Width;
            m_Height        = m_Texture2D.m_Height;
            m_TextureFormat = m_Texture2D.m_TextureFormat;
            var mMipMap = m_Texture2D.m_MipMap;

            version = m_Texture2D.preloadData.sourceFile.version;
            var platform = m_Texture2D.preloadData.sourceFile.platform;

            if (version[0] < 5 || (version[0] == 5 && version[1] < 2))//5.2 down
            {
                if (mMipMap)
                {
                    dwFlags      += 0x20000;
                    dwMipMapCount = Convert.ToInt32(Math.Log(Math.Max(m_Width, m_Height)) / Math.Log(2));
                    dwCaps       += 0x400008;
                }
            }
            else
            {
                dwFlags      += 0x20000;
                dwMipMapCount = m_Texture2D.m_MipCount;
                dwCaps       += 0x400008;
            }


            switch (m_TextureFormat)
            {
            //TODO 导出到DDS容器时应该用原像素还是转换以后的像素?
            case TextureFormat.Alpha8:     //test pass
            {
                /*dwFlags2 = 0x2;
                 * dwRGBBitCount = 0x8;
                 * dwRBitMask = 0x0;
                 * dwGBitMask = 0x0;
                 * dwBBitMask = 0x0;
                 * dwABitMask = 0xFF; */

                //转BGRA32
                var BGRA32 = Enumerable.Repeat <byte>(0xFF, image_data_size * 4).ToArray();
                for (var i = 0; i < image_data_size; i++)
                {
                    BGRA32[i * 4 + 3] = image_data[i];
                }
                SetBGRA32Info(BGRA32);
                break;
            }

            case TextureFormat.ARGB4444:     //test pass
            {
                SwapBytesForXbox(platform);

                /*dwFlags2 = 0x41;
                 * dwRGBBitCount = 0x10;
                 * dwRBitMask = 0xF00;
                 * dwGBitMask = 0xF0;
                 * dwBBitMask = 0xF;
                 * dwABitMask = 0xF000;*/

                //转BGRA32
                var BGRA32 = new byte[image_data_size * 2];
                for (var i = 0; i < image_data_size / 2; i++)
                {
                    var pixelNew      = new byte[4];
                    var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
                    pixelNew[0] = (byte)(pixelOldShort & 0x000f);
                    pixelNew[1] = (byte)((pixelOldShort & 0x00f0) >> 4);
                    pixelNew[2] = (byte)((pixelOldShort & 0x0f00) >> 8);
                    pixelNew[3] = (byte)((pixelOldShort & 0xf000) >> 12);
                    // convert range
                    for (var j = 0; j < 4; j++)
                    {
                        pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
                    }
                    pixelNew.CopyTo(BGRA32, i * 4);
                }
                SetBGRA32Info(BGRA32);
                break;
            }

            case TextureFormat.RGB24:     //test pass
            {
                /*dwFlags2 = 0x40;
                 * dwRGBBitCount = 0x18;
                 * dwRBitMask = 0xFF;
                 * dwGBitMask = 0xFF00;
                 * dwBBitMask = 0xFF0000;
                 * dwABitMask = 0x0;*/

                //转BGRA32
                var BGRA32 = new byte[image_data_size / 3 * 4];
                for (var i = 0; i < image_data_size / 3; i++)
                {
                    BGRA32[i * 4]     = image_data[i * 3 + 2];
                    BGRA32[i * 4 + 1] = image_data[i * 3 + 1];
                    BGRA32[i * 4 + 2] = image_data[i * 3 + 0];
                    BGRA32[i * 4 + 3] = 255;
                }
                SetBGRA32Info(BGRA32);
                break;
            }

            case TextureFormat.RGBA32:     //test pass
            {
                /*dwFlags2 = 0x41;
                 * dwRGBBitCount = 0x20;
                 * dwRBitMask = 0xFF;
                 * dwGBitMask = 0xFF00;
                 * dwBBitMask = 0xFF0000;
                 * dwABitMask = -16777216;*/

                //转BGRA32
                var BGRA32 = new byte[image_data_size];
                for (var i = 0; i < image_data_size; i += 4)
                {
                    BGRA32[i]     = image_data[i + 2];
                    BGRA32[i + 1] = image_data[i + 1];
                    BGRA32[i + 2] = image_data[i + 0];
                    BGRA32[i + 3] = image_data[i + 3];
                }
                SetBGRA32Info(BGRA32);
                break;
            }

            case TextureFormat.ARGB32:    //test pass
            {
                /*dwFlags2 = 0x41;
                 * dwRGBBitCount = 0x20;
                 * dwRBitMask = 0xFF00;
                 * dwGBitMask = 0xFF0000;
                 * dwBBitMask = -16777216;
                 * dwABitMask = 0xFF;*/

                //转BGRA32
                var BGRA32 = new byte[image_data_size];
                for (var i = 0; i < image_data_size; i += 4)
                {
                    BGRA32[i]     = image_data[i + 3];
                    BGRA32[i + 1] = image_data[i + 2];
                    BGRA32[i + 2] = image_data[i + 1];
                    BGRA32[i + 3] = image_data[i + 0];
                }
                SetBGRA32Info(BGRA32);
                break;
            }

            case TextureFormat.RGB565:     //test pass
            {
                SwapBytesForXbox(platform);

                dwFlags2      = 0x40;
                dwRGBBitCount = 0x10;
                dwRBitMask    = 0xF800;
                dwGBitMask    = 0x7E0;
                dwBBitMask    = 0x1F;
                dwABitMask    = 0x0;
                break;
            }

            case TextureFormat.R16:     //test pass
            {
                //转BGRA32
                var BGRA32 = new byte[image_data_size * 2];
                for (var i = 0; i < image_data_size; i += 2)
                {
                    float f = Half.ToHalf(image_data, i);
                    BGRA32[i * 2 + 2] = (byte)Math.Ceiling(f * 255); //R
                    BGRA32[i * 2 + 3] = 255;                         //A
                }
                SetBGRA32Info(BGRA32);
                break;
            }

            case TextureFormat.DXT1:         //test pass
            case TextureFormat.DXT1Crunched: //test pass
            {
                SwapBytesForXbox(platform);

                if (mMipMap)
                {
                    dwPitchOrLinearSize = m_Height * m_Width / 2;
                }
                dwFlags2      = 0x4;
                dwFourCC      = 0x31545844;
                dwRGBBitCount = 0x0;
                dwRBitMask    = 0x0;
                dwGBitMask    = 0x0;
                dwBBitMask    = 0x0;
                dwABitMask    = 0x0;

                q_format = QFORMAT.Q_FORMAT_S3TC_DXT1_RGB;
                break;
            }

            case TextureFormat.DXT5:         //test pass
            case TextureFormat.DXT5Crunched: //test pass
            {
                SwapBytesForXbox(platform);

                if (mMipMap)
                {
                    dwPitchOrLinearSize = m_Height * m_Width / 2;
                }
                dwFlags2      = 0x4;
                dwFourCC      = 0x35545844;
                dwRGBBitCount = 0x0;
                dwRBitMask    = 0x0;
                dwGBitMask    = 0x0;
                dwBBitMask    = 0x0;
                dwABitMask    = 0x0;

                q_format = QFORMAT.Q_FORMAT_S3TC_DXT5_RGBA;
                break;
            }

            case TextureFormat.RGBA4444:     //test pass
            {
                /*dwFlags2 = 0x41;
                 * dwRGBBitCount = 0x10;
                 * dwRBitMask = 0xF000;
                 * dwGBitMask = 0xF00;
                 * dwBBitMask = 0xF0;
                 * dwABitMask = 0xF;*/

                //转BGRA32
                var BGRA32 = new byte[image_data_size * 2];
                for (var i = 0; i < image_data_size / 2; i++)
                {
                    var pixelNew      = new byte[4];
                    var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
                    pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4);
                    pixelNew[1] = (byte)((pixelOldShort & 0x0f00) >> 8);
                    pixelNew[2] = (byte)((pixelOldShort & 0xf000) >> 12);
                    pixelNew[3] = (byte)(pixelOldShort & 0x000f);
                    // convert range
                    for (var j = 0; j < 4; j++)
                    {
                        pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
                    }
                    pixelNew.CopyTo(BGRA32, i * 4);
                }
                SetBGRA32Info(BGRA32);
                break;
            }

            case TextureFormat.BGRA32:     //test pass
            {
                dwFlags2      = 0x41;
                dwRGBBitCount = 0x20;
                dwRBitMask    = 0xFF0000;
                dwGBitMask    = 0xFF00;
                dwBBitMask    = 0xFF;
                dwABitMask    = -16777216;
                break;
            }

            case TextureFormat.RHalf:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_R_16F;
                glInternalFormat     = KTXHeader.GL_R16F;
                glBaseInternalFormat = KTXHeader.GL_RED;
                break;
            }

            case TextureFormat.RGHalf:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_RG_HF;
                glInternalFormat     = KTXHeader.GL_RG16F;
                glBaseInternalFormat = KTXHeader.GL_RG;
                break;
            }

            case TextureFormat.RGBAHalf:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_RGBA_HF;
                glInternalFormat     = KTXHeader.GL_RGBA16F;
                glBaseInternalFormat = KTXHeader.GL_RGBA;
                break;
            }

            case TextureFormat.RFloat:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_R_F;
                glInternalFormat     = KTXHeader.GL_R32F;
                glBaseInternalFormat = KTXHeader.GL_RED;
                break;
            }

            case TextureFormat.RGFloat:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_RG_F;
                glInternalFormat     = KTXHeader.GL_RG32F;
                glBaseInternalFormat = KTXHeader.GL_RG;
                break;
            }

            case TextureFormat.RGBAFloat:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_RGBA_F;
                glInternalFormat     = KTXHeader.GL_RGBA32F;
                glBaseInternalFormat = KTXHeader.GL_RGBA;
                break;
            }

            case TextureFormat.YUY2:     //test pass
            {
                pvrPixelFormat = 17;
                break;
            }

            case TextureFormat.RGB9e5Float:     //TODO Test failure
            {
                q_format = QFORMAT.Q_FORMAT_RGB9_E5;
                break;
            }

            case TextureFormat.BC4:     //test pass
            {
                texturetype          = texgenpack_texturetype.RGTC1;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RED_RGTC1;
                glBaseInternalFormat = KTXHeader.GL_RED;
                break;
            }

            case TextureFormat.BC5:     //test pass
            {
                texturetype          = texgenpack_texturetype.RGTC2;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RG_RGTC2;
                glBaseInternalFormat = KTXHeader.GL_RG;
                break;
            }

            case TextureFormat.BC6H:     //test pass
            {
                texturetype          = texgenpack_texturetype.BPTC_FLOAT;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
                glBaseInternalFormat = KTXHeader.GL_RGB;
                break;
            }

            case TextureFormat.BC7:     //test pass
            {
                texturetype          = texgenpack_texturetype.BPTC;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RGBA_BPTC_UNORM;
                glBaseInternalFormat = KTXHeader.GL_RGBA;
                break;
            }

            case TextureFormat.PVRTC_RGB2:     //test pass
            {
                pvrPixelFormat       = 0;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
                glBaseInternalFormat = KTXHeader.GL_RGB;
                break;
            }

            case TextureFormat.PVRTC_RGBA2:     //test pass
            {
                pvrPixelFormat       = 1;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
                glBaseInternalFormat = KTXHeader.GL_RGBA;
                break;
            }

            case TextureFormat.PVRTC_RGB4:     //test pass
            {
                pvrPixelFormat       = 2;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
                glBaseInternalFormat = KTXHeader.GL_RGB;
                break;
            }

            case TextureFormat.PVRTC_RGBA4:     //test pass
            {
                pvrPixelFormat       = 3;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
                glBaseInternalFormat = KTXHeader.GL_RGBA;
                break;
            }

            case TextureFormat.ETC_RGB4Crunched: //test pass
            case TextureFormat.ETC_RGB4_3DS:     //test pass
            case TextureFormat.ETC_RGB4:         //test pass
            {
                pvrPixelFormat       = 6;
                glInternalFormat     = KTXHeader.GL_ETC1_RGB8_OES;
                glBaseInternalFormat = KTXHeader.GL_RGB;
                break;
            }

            case TextureFormat.ATC_RGB4:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_ATITC_RGB;
                glInternalFormat     = KTXHeader.GL_ATC_RGB_AMD;
                glBaseInternalFormat = KTXHeader.GL_RGB;
                break;
            }

            case TextureFormat.ATC_RGBA8:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA;
                glInternalFormat     = KTXHeader.GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
                glBaseInternalFormat = KTXHeader.GL_RGBA;
                break;
            }

            case TextureFormat.EAC_R:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_EAC_R_UNSIGNED;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_R11_EAC;
                glBaseInternalFormat = KTXHeader.GL_RED;
                break;
            }

            case TextureFormat.EAC_R_SIGNED:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_EAC_R_SIGNED;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_SIGNED_R11_EAC;
                glBaseInternalFormat = KTXHeader.GL_RED;
                break;
            }

            case TextureFormat.EAC_RG:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_EAC_RG_UNSIGNED;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RG11_EAC;
                glBaseInternalFormat = KTXHeader.GL_RG;
                break;
            }

            case TextureFormat.EAC_RG_SIGNED:     //test pass
            {
                q_format             = QFORMAT.Q_FORMAT_EAC_RG_SIGNED;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_SIGNED_RG11_EAC;
                glBaseInternalFormat = KTXHeader.GL_RG;
                break;
            }

            case TextureFormat.ETC2_RGB:      //test pass
            {
                pvrPixelFormat       = 22;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB8_ETC2;
                glBaseInternalFormat = KTXHeader.GL_RGB;
                break;
            }

            case TextureFormat.ETC2_RGBA1:      //test pass
            {
                pvrPixelFormat       = 24;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
                glBaseInternalFormat = KTXHeader.GL_RGBA;
                break;
            }

            case TextureFormat.ETC2_RGBA8Crunched: //test pass
            case TextureFormat.ETC_RGBA8_3DS:      //test pass
            case TextureFormat.ETC2_RGBA8:         //test pass
            {
                pvrPixelFormat       = 23;
                glInternalFormat     = KTXHeader.GL_COMPRESSED_RGBA8_ETC2_EAC;
                glBaseInternalFormat = KTXHeader.GL_RGBA;
                break;
            }

            case TextureFormat.ASTC_RGB_4x4:     //test pass
            case TextureFormat.ASTC_RGBA_4x4:    //test pass
            {
                pvrPixelFormat = 27;
                break;
            }

            case TextureFormat.ASTC_RGB_5x5:     //test pass
            case TextureFormat.ASTC_RGBA_5x5:    //test pass
            {
                pvrPixelFormat = 29;
                break;
            }

            case TextureFormat.ASTC_RGB_6x6:     //test pass
            case TextureFormat.ASTC_RGBA_6x6:    //test pass
            {
                pvrPixelFormat = 31;
                break;
            }

            case TextureFormat.ASTC_RGB_8x8:     //test pass
            case TextureFormat.ASTC_RGBA_8x8:    //test pass
            {
                pvrPixelFormat = 34;
                break;
            }

            case TextureFormat.ASTC_RGB_10x10:     //test pass
            case TextureFormat.ASTC_RGBA_10x10:    //test pass
            {
                pvrPixelFormat = 38;
                break;
            }

            case TextureFormat.ASTC_RGB_12x12:     //test pass
            case TextureFormat.ASTC_RGBA_12x12:    //test pass
            {
                pvrPixelFormat = 40;
                break;
            }

            case TextureFormat.RG16:     //test pass
            {
                //转BGRA32
                var BGRA32 = new byte[image_data_size * 2];
                for (var i = 0; i < image_data_size; i += 2)
                {
                    BGRA32[i * 2 + 1] = image_data[i + 1]; //G
                    BGRA32[i * 2 + 2] = image_data[i];     //R
                    BGRA32[i * 2 + 3] = 255;               //A
                }
                SetBGRA32Info(BGRA32);
                break;
            }

            case TextureFormat.R8:     //test pass
            {
                //转BGRA32
                var BGRA32 = new byte[image_data_size * 4];
                for (var i = 0; i < image_data_size; i++)
                {
                    BGRA32[i * 4 + 2] = image_data[i]; //R
                    BGRA32[i * 4 + 3] = 255;           //A
                }
                SetBGRA32Info(BGRA32);
                break;
            }
            }
        }
コード例 #2
0
ファイル: Texture2D.cs プロジェクト: tomtam/AssetStudio
        public Texture2D(AssetPreloadData preloadData, bool readSwitch)
        {
            var sourceFile = preloadData.sourceFile;
            var reader     = preloadData.Reader;

            version = sourceFile.version;

            if (sourceFile.platform == -2)
            {
                uint m_ObjectHideFlags    = reader.ReadUInt32();
                PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
                PPtr m_PrefabInternal     = sourceFile.ReadPPtr();
            }

            m_Name = reader.ReadAlignedString(reader.ReadInt32());
            if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
            {
                var m_ForcedFallbackFormat = reader.ReadInt32();
                var m_DownscaleFallback    = reader.ReadBoolean();
                reader.AlignStream(4);
            }
            m_Width             = reader.ReadInt32();
            m_Height            = reader.ReadInt32();
            m_CompleteImageSize = reader.ReadInt32();
            m_TextureFormat     = (TextureFormat)reader.ReadInt32();

            if (version[0] < 5 || (version[0] == 5 && version[1] < 2))
            {
                m_MipMap = reader.ReadBoolean();
            }
            else
            {
                dwFlags      += 0x20000;
                dwMipMapCount = reader.ReadInt32();//is this with or without main image?
                dwCaps       += 0x400008;
            }

            m_IsReadable  = reader.ReadBoolean(); //2.6.0 and up
            m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
            reader.AlignStream(4);

            m_ImageCount       = reader.ReadInt32();
            m_TextureDimension = reader.ReadInt32();
            //m_TextureSettings
            m_FilterMode = reader.ReadInt32();
            m_Aniso      = reader.ReadInt32();
            m_MipBias    = reader.ReadSingle();
            m_WrapMode   = reader.ReadInt32();
            if (version[0] >= 2017)//2017.x and up
            {
                int m_WrapV = reader.ReadInt32();
                int m_WrapW = reader.ReadInt32();
            }
            if (version[0] >= 3)
            {
                m_LightmapFormat = reader.ReadInt32();
                if (version[0] >= 4 || version[1] >= 5)
                {
                    m_ColorSpace = reader.ReadInt32();
                }                                                                              //3.5.0 and up
            }

            image_data_size = reader.ReadInt32();

            if (m_MipMap)
            {
                dwFlags      += 0x20000;
                dwMipMapCount = Convert.ToInt32(Math.Log(Math.Max(m_Width, m_Height)) / Math.Log(2));
                dwCaps       += 0x400008;
            }

            if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
            {
                offset          = reader.ReadUInt32();
                size            = reader.ReadUInt32();
                image_data_size = (int)size;
                path            = reader.ReadAlignedString(reader.ReadInt32());
            }

            if (readSwitch)
            {
                if (!string.IsNullOrEmpty(path))
                {
                    var resourceFileName = Path.GetFileName(path);
                    var resourceFilePath = Path.GetDirectoryName(sourceFile.filePath) + "\\" + resourceFileName;
                    if (!File.Exists(resourceFilePath))
                    {
                        var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
                        if (findFiles.Length > 0)
                        {
                            resourceFilePath = findFiles[0];
                        }
                    }
                    if (File.Exists(resourceFilePath))
                    {
                        using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
                        {
                            resourceReader.BaseStream.Position = offset;
                            image_data = resourceReader.ReadBytes(image_data_size);
                        }
                    }
                    else
                    {
                        if (Studio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
                        {
                            resourceReader.Position = offset;
                            image_data = resourceReader.ReadBytes(image_data_size);
                        }
                        else
                        {
                            MessageBox.Show($"can't find the resource file {resourceFileName}");
                        }
                    }
                }
                else
                {
                    image_data = reader.ReadBytes(image_data_size);
                }

                switch (m_TextureFormat)
                {
                //TODO 导出到DDS容器时应该用原像素还是转换以后的像素?
                case TextureFormat.Alpha8:     //test pass
                {
                    /*dwFlags2 = 0x2;
                     * dwRGBBitCount = 0x8;
                     * dwRBitMask = 0x0;
                     * dwGBitMask = 0x0;
                     * dwBBitMask = 0x0;
                     * dwABitMask = 0xFF; */

                    //转BGRA32
                    var BGRA32 = Enumerable.Repeat <byte>(0xFF, image_data_size * 4).ToArray();
                    for (var i = 0; i < image_data_size; i++)
                    {
                        BGRA32[i * 4 + 3] = image_data[i];
                    }
                    SetBGRA32Info(BGRA32);
                    break;
                }

                case TextureFormat.ARGB4444:     //test pass
                {
                    SwapBytesForXbox(sourceFile.platform);

                    /*dwFlags2 = 0x41;
                     * dwRGBBitCount = 0x10;
                     * dwRBitMask = 0xF00;
                     * dwGBitMask = 0xF0;
                     * dwBBitMask = 0xF;
                     * dwABitMask = 0xF000;*/

                    //转BGRA32
                    var BGRA32 = new byte[image_data_size * 2];
                    for (var i = 0; i < image_data_size / 2; i++)
                    {
                        var pixelNew      = new byte[4];
                        var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
                        pixelNew[0] = (byte)(pixelOldShort & 0x000f);
                        pixelNew[1] = (byte)((pixelOldShort & 0x00f0) >> 4);
                        pixelNew[2] = (byte)((pixelOldShort & 0x0f00) >> 8);
                        pixelNew[3] = (byte)((pixelOldShort & 0xf000) >> 12);
                        // convert range
                        for (var j = 0; j < 4; j++)
                        {
                            pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
                        }
                        pixelNew.CopyTo(BGRA32, i * 4);
                    }
                    SetBGRA32Info(BGRA32);
                    break;
                }

                case TextureFormat.RGB24:     //test pass
                {
                    /*dwFlags2 = 0x40;
                     * dwRGBBitCount = 0x18;
                     * dwRBitMask = 0xFF;
                     * dwGBitMask = 0xFF00;
                     * dwBBitMask = 0xFF0000;
                     * dwABitMask = 0x0;*/

                    //转BGRA32
                    var BGRA32 = new byte[image_data_size / 3 * 4];
                    for (var i = 0; i < image_data_size / 3; i++)
                    {
                        BGRA32[i * 4]     = image_data[i * 3 + 2];
                        BGRA32[i * 4 + 1] = image_data[i * 3 + 1];
                        BGRA32[i * 4 + 2] = image_data[i * 3 + 0];
                        BGRA32[i * 4 + 3] = 255;
                    }
                    SetBGRA32Info(BGRA32);
                    break;
                }

                case TextureFormat.RGBA32:     //test pass
                {
                    /*dwFlags2 = 0x41;
                     * dwRGBBitCount = 0x20;
                     * dwRBitMask = 0xFF;
                     * dwGBitMask = 0xFF00;
                     * dwBBitMask = 0xFF0000;
                     * dwABitMask = -16777216;*/

                    //转BGRA32
                    var BGRA32 = new byte[image_data_size];
                    for (var i = 0; i < image_data_size; i += 4)
                    {
                        BGRA32[i]     = image_data[i + 2];
                        BGRA32[i + 1] = image_data[i + 1];
                        BGRA32[i + 2] = image_data[i + 0];
                        BGRA32[i + 3] = image_data[i + 3];
                    }
                    SetBGRA32Info(BGRA32);
                    break;
                }

                case TextureFormat.ARGB32:    //test pass
                {
                    /*dwFlags2 = 0x41;
                     * dwRGBBitCount = 0x20;
                     * dwRBitMask = 0xFF00;
                     * dwGBitMask = 0xFF0000;
                     * dwBBitMask = -16777216;
                     * dwABitMask = 0xFF;*/

                    //转BGRA32
                    var BGRA32 = new byte[image_data_size];
                    for (var i = 0; i < image_data_size; i += 4)
                    {
                        BGRA32[i]     = image_data[i + 3];
                        BGRA32[i + 1] = image_data[i + 2];
                        BGRA32[i + 2] = image_data[i + 1];
                        BGRA32[i + 3] = image_data[i + 0];
                    }
                    SetBGRA32Info(BGRA32);
                    break;
                }

                case TextureFormat.RGB565:     //test pass
                {
                    SwapBytesForXbox(sourceFile.platform);

                    dwFlags2      = 0x40;
                    dwRGBBitCount = 0x10;
                    dwRBitMask    = 0xF800;
                    dwGBitMask    = 0x7E0;
                    dwBBitMask    = 0x1F;
                    dwABitMask    = 0x0;
                    break;
                }

                case TextureFormat.R16:     //test pass
                {
                    //转BGRA32
                    var BGRA32 = new byte[image_data_size * 2];
                    for (var i = 0; i < image_data_size; i += 2)
                    {
                        float f = Half.ToHalf(image_data, i);
                        BGRA32[i * 2 + 2] = (byte)Math.Ceiling(f * 255); //R
                        BGRA32[i * 2 + 3] = 255;                         //A
                    }
                    SetBGRA32Info(BGRA32);
                    break;
                }

                case TextureFormat.DXT1:         //test pass
                case TextureFormat.DXT1Crunched: //test pass
                {
                    SwapBytesForXbox(sourceFile.platform);

                    if (m_MipMap)
                    {
                        dwPitchOrLinearSize = m_Height * m_Width / 2;
                    }
                    dwFlags2      = 0x4;
                    dwFourCC      = 0x31545844;
                    dwRGBBitCount = 0x0;
                    dwRBitMask    = 0x0;
                    dwGBitMask    = 0x0;
                    dwBBitMask    = 0x0;
                    dwABitMask    = 0x0;

                    q_format = QFORMAT.Q_FORMAT_S3TC_DXT1_RGB;
                    break;
                }

                case TextureFormat.DXT5:         //test pass
                case TextureFormat.DXT5Crunched: //test pass
                {
                    SwapBytesForXbox(sourceFile.platform);

                    if (m_MipMap)
                    {
                        dwPitchOrLinearSize = m_Height * m_Width / 2;
                    }
                    dwFlags2      = 0x4;
                    dwFourCC      = 0x35545844;
                    dwRGBBitCount = 0x0;
                    dwRBitMask    = 0x0;
                    dwGBitMask    = 0x0;
                    dwBBitMask    = 0x0;
                    dwABitMask    = 0x0;

                    q_format = QFORMAT.Q_FORMAT_S3TC_DXT5_RGBA;
                    break;
                }

                case TextureFormat.RGBA4444:     //test pass
                {
                    /*dwFlags2 = 0x41;
                     * dwRGBBitCount = 0x10;
                     * dwRBitMask = 0xF000;
                     * dwGBitMask = 0xF00;
                     * dwBBitMask = 0xF0;
                     * dwABitMask = 0xF;*/

                    //转BGRA32
                    var BGRA32 = new byte[image_data_size * 2];
                    for (var i = 0; i < image_data_size / 2; i++)
                    {
                        var pixelNew      = new byte[4];
                        var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
                        pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4);
                        pixelNew[1] = (byte)((pixelOldShort & 0x0f00) >> 8);
                        pixelNew[2] = (byte)((pixelOldShort & 0xf000) >> 12);
                        pixelNew[3] = (byte)(pixelOldShort & 0x000f);
                        // convert range
                        for (var j = 0; j < 4; j++)
                        {
                            pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
                        }
                        pixelNew.CopyTo(BGRA32, i * 4);
                    }
                    SetBGRA32Info(BGRA32);
                    break;
                }

                case TextureFormat.BGRA32:     //test pass
                {
                    dwFlags2      = 0x41;
                    dwRGBBitCount = 0x20;
                    dwRBitMask    = 0xFF0000;
                    dwGBitMask    = 0xFF00;
                    dwBBitMask    = 0xFF;
                    dwABitMask    = -16777216;
                    break;
                }

                case TextureFormat.RHalf:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_R_16F;
                    glInternalFormat     = KTXHeader.GL_R16F;
                    glBaseInternalFormat = KTXHeader.GL_RED;
                    break;
                }

                case TextureFormat.RGHalf:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_RG_HF;
                    glInternalFormat     = KTXHeader.GL_RG16F;
                    glBaseInternalFormat = KTXHeader.GL_RG;
                    break;
                }

                case TextureFormat.RGBAHalf:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_RGBA_HF;
                    glInternalFormat     = KTXHeader.GL_RGBA16F;
                    glBaseInternalFormat = KTXHeader.GL_RGBA;
                    break;
                }

                case TextureFormat.RFloat:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_R_F;
                    glInternalFormat     = KTXHeader.GL_R32F;
                    glBaseInternalFormat = KTXHeader.GL_RED;
                    break;
                }

                case TextureFormat.RGFloat:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_RG_F;
                    glInternalFormat     = KTXHeader.GL_RG32F;
                    glBaseInternalFormat = KTXHeader.GL_RG;
                    break;
                }

                case TextureFormat.RGBAFloat:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_RGBA_F;
                    glInternalFormat     = KTXHeader.GL_RGBA32F;
                    glBaseInternalFormat = KTXHeader.GL_RGBA;
                    break;
                }

                case TextureFormat.YUY2:     //test pass
                {
                    pvrPixelFormat = 17;
                    break;
                }

                case TextureFormat.RGB9e5Float:
                {
                    q_format = QFORMAT.Q_FORMAT_RGB9_E5;
                    break;
                }

                case TextureFormat.BC4:     //test pass
                {
                    texturetype          = texgenpack_texturetype.RGTC1;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RED_RGTC1;
                    glBaseInternalFormat = KTXHeader.GL_RED;
                    break;
                }

                case TextureFormat.BC5:     //test pass
                {
                    texturetype          = texgenpack_texturetype.RGTC2;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RG_RGTC2;
                    glBaseInternalFormat = KTXHeader.GL_RG;
                    break;
                }

                case TextureFormat.BC6H:     //test pass
                {
                    texturetype          = texgenpack_texturetype.BPTC_FLOAT;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
                    glBaseInternalFormat = KTXHeader.GL_RGB;
                    break;
                }

                case TextureFormat.BC7:     //test pass
                {
                    texturetype          = texgenpack_texturetype.BPTC;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RGBA_BPTC_UNORM;
                    glBaseInternalFormat = KTXHeader.GL_RGBA;
                    break;
                }

                case TextureFormat.PVRTC_RGB2:     //test pass
                {
                    pvrPixelFormat       = 0;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
                    glBaseInternalFormat = KTXHeader.GL_RGB;
                    break;
                }

                case TextureFormat.PVRTC_RGBA2:     //test pass
                {
                    pvrPixelFormat       = 1;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
                    glBaseInternalFormat = KTXHeader.GL_RGBA;
                    break;
                }

                case TextureFormat.PVRTC_RGB4:     //test pass
                {
                    pvrPixelFormat       = 2;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
                    glBaseInternalFormat = KTXHeader.GL_RGB;
                    break;
                }

                case TextureFormat.PVRTC_RGBA4:     //test pass
                {
                    pvrPixelFormat       = 3;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
                    glBaseInternalFormat = KTXHeader.GL_RGBA;
                    break;
                }

                case TextureFormat.ETC_RGB4Crunched:
                case TextureFormat.ETC_RGB4_3DS: //test pass
                case TextureFormat.ETC_RGB4:     //test pass
                {
                    pvrPixelFormat       = 6;
                    glInternalFormat     = KTXHeader.GL_ETC1_RGB8_OES;
                    glBaseInternalFormat = KTXHeader.GL_RGB;
                    break;
                }

                case TextureFormat.ATC_RGB4:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_ATITC_RGB;
                    glInternalFormat     = KTXHeader.GL_ATC_RGB_AMD;
                    glBaseInternalFormat = KTXHeader.GL_RGB;
                    break;
                }

                case TextureFormat.ATC_RGBA8:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA;
                    glInternalFormat     = KTXHeader.GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
                    glBaseInternalFormat = KTXHeader.GL_RGBA;
                    break;
                }

                case TextureFormat.EAC_R:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_EAC_R_UNSIGNED;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_R11_EAC;
                    glBaseInternalFormat = KTXHeader.GL_RED;
                    break;
                }

                case TextureFormat.EAC_R_SIGNED:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_EAC_R_SIGNED;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_SIGNED_R11_EAC;
                    glBaseInternalFormat = KTXHeader.GL_RED;
                    break;
                }

                case TextureFormat.EAC_RG:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_EAC_RG_UNSIGNED;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RG11_EAC;
                    glBaseInternalFormat = KTXHeader.GL_RG;
                    break;
                }

                case TextureFormat.EAC_RG_SIGNED:     //test pass
                {
                    q_format             = QFORMAT.Q_FORMAT_EAC_RG_SIGNED;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_SIGNED_RG11_EAC;
                    glBaseInternalFormat = KTXHeader.GL_RG;
                    break;
                }

                case TextureFormat.ETC2_RGB:      //test pass
                {
                    pvrPixelFormat       = 22;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB8_ETC2;
                    glBaseInternalFormat = KTXHeader.GL_RGB;
                    break;
                }

                case TextureFormat.ETC2_RGBA1:      //test pass
                {
                    pvrPixelFormat       = 24;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
                    glBaseInternalFormat = KTXHeader.GL_RGBA;
                    break;
                }

                case TextureFormat.ETC2_RGBA8Crunched:
                case TextureFormat.ETC_RGBA8_3DS:   //test pass
                case TextureFormat.ETC2_RGBA8:      //test pass
                {
                    pvrPixelFormat       = 23;
                    glInternalFormat     = KTXHeader.GL_COMPRESSED_RGBA8_ETC2_EAC;
                    glBaseInternalFormat = KTXHeader.GL_RGBA;
                    break;
                }

                case TextureFormat.ASTC_RGB_4x4:     //test pass
                case TextureFormat.ASTC_RGBA_4x4:    //test pass
                {
                    pvrPixelFormat = 27;
                    break;
                }

                case TextureFormat.ASTC_RGB_5x5:     //test pass
                case TextureFormat.ASTC_RGBA_5x5:    //test pass
                {
                    pvrPixelFormat = 29;
                    break;
                }

                case TextureFormat.ASTC_RGB_6x6:     //test pass
                case TextureFormat.ASTC_RGBA_6x6:    //test pass
                {
                    pvrPixelFormat = 31;
                    break;
                }

                case TextureFormat.ASTC_RGB_8x8:     //test pass
                case TextureFormat.ASTC_RGBA_8x8:    //test pass
                {
                    pvrPixelFormat = 34;
                    break;
                }

                case TextureFormat.ASTC_RGB_10x10:     //test pass
                case TextureFormat.ASTC_RGBA_10x10:    //test pass
                {
                    pvrPixelFormat = 38;
                    break;
                }

                case TextureFormat.ASTC_RGB_12x12:     //test pass
                case TextureFormat.ASTC_RGBA_12x12:    //test pass
                {
                    pvrPixelFormat = 40;
                    break;
                }

                case TextureFormat.RG16:     //test pass
                {
                    //转BGRA32
                    var BGRA32 = new byte[image_data_size * 2];
                    for (var i = 0; i < image_data_size; i += 2)
                    {
                        BGRA32[i * 2 + 1] = image_data[i + 1]; //G
                        BGRA32[i * 2 + 2] = image_data[i];     //R
                        BGRA32[i * 2 + 3] = 255;               //A
                    }
                    SetBGRA32Info(BGRA32);
                    break;
                }

                case TextureFormat.R8:     //test pass
                {
                    //转BGRA32
                    var BGRA32 = new byte[image_data_size * 4];
                    for (var i = 0; i < image_data_size; i++)
                    {
                        BGRA32[i * 4 + 2] = image_data[i]; //R
                        BGRA32[i * 4 + 3] = 255;           //A
                    }
                    SetBGRA32Info(BGRA32);
                    break;
                }
                }
            }
            else
            {
                preloadData.InfoText = $"Width: {m_Width}\nHeight: {m_Height}\nFormat: ";

                string type = m_TextureFormat.ToString();
                preloadData.InfoText += type;

                switch (m_TextureFormat)
                {
                case TextureFormat.Alpha8:
                case TextureFormat.ARGB4444:
                case TextureFormat.RGB24:
                case TextureFormat.RGBA32:
                case TextureFormat.ARGB32:
                case TextureFormat.RGB565:
                case TextureFormat.R16:
                case TextureFormat.DXT1:
                case TextureFormat.DXT5:
                case TextureFormat.RGBA4444:
                case TextureFormat.BGRA32:
                case TextureFormat.RG16:
                case TextureFormat.R8:
                    preloadData.extension = ".dds"; break;

                case TextureFormat.DXT1Crunched:
                case TextureFormat.DXT5Crunched:
                case TextureFormat.ETC_RGB4Crunched:
                case TextureFormat.ETC2_RGBA8Crunched:
                    preloadData.extension = ".crn"; break;

                case TextureFormat.YUY2:
                case TextureFormat.PVRTC_RGB2:
                case TextureFormat.PVRTC_RGBA2:
                case TextureFormat.PVRTC_RGB4:
                case TextureFormat.PVRTC_RGBA4:
                case TextureFormat.ETC_RGB4:
                case TextureFormat.ETC2_RGB:
                case TextureFormat.ETC2_RGBA1:
                case TextureFormat.ETC2_RGBA8:
                case TextureFormat.ASTC_RGB_4x4:
                case TextureFormat.ASTC_RGB_5x5:
                case TextureFormat.ASTC_RGB_6x6:
                case TextureFormat.ASTC_RGB_8x8:
                case TextureFormat.ASTC_RGB_10x10:
                case TextureFormat.ASTC_RGB_12x12:
                case TextureFormat.ASTC_RGBA_4x4:
                case TextureFormat.ASTC_RGBA_5x5:
                case TextureFormat.ASTC_RGBA_6x6:
                case TextureFormat.ASTC_RGBA_8x8:
                case TextureFormat.ASTC_RGBA_10x10:
                case TextureFormat.ASTC_RGBA_12x12:
                case TextureFormat.ETC_RGB4_3DS:
                case TextureFormat.ETC_RGBA8_3DS:
                    preloadData.extension = ".pvr"; break;

                case TextureFormat.RHalf:
                case TextureFormat.RGHalf:
                case TextureFormat.RGBAHalf:
                case TextureFormat.RFloat:
                case TextureFormat.RGFloat:
                case TextureFormat.RGBAFloat:
                case TextureFormat.BC4:
                case TextureFormat.BC5:
                case TextureFormat.BC6H:
                case TextureFormat.BC7:
                case TextureFormat.ATC_RGB4:
                case TextureFormat.ATC_RGBA8:
                case TextureFormat.EAC_R:
                case TextureFormat.EAC_R_SIGNED:
                case TextureFormat.EAC_RG:
                case TextureFormat.EAC_RG_SIGNED:
                    preloadData.extension = ".ktx"; break;

                default:
                    preloadData.extension = ".tex"; break;
                }

                switch (m_FilterMode)
                {
                case 0: preloadData.InfoText += "\nFilter Mode: Point "; break;

                case 1: preloadData.InfoText += "\nFilter Mode: Bilinear "; break;

                case 2: preloadData.InfoText += "\nFilter Mode: Trilinear "; break;
                }

                preloadData.InfoText += $"\nAnisotropic level: {m_Aniso}\nMip map bias: {m_MipBias}";

                switch (m_WrapMode)
                {
                case 0: preloadData.InfoText += "\nWrap mode: Repeat"; break;

                case 1: preloadData.InfoText += "\nWrap mode: Clamp"; break;
                }

                preloadData.Text = m_Name;
                if (!string.IsNullOrEmpty(path))
                {
                    preloadData.fullSize = preloadData.Size + (int)size;
                }
            }
        }