private void ReadAssets() { Logger.Info("Read assets..."); var progressCount = assetsFileList.Sum(x => x.m_Objects.Count); int i = 0; Progress.Reset(); foreach (var assetsFile in assetsFileList) { foreach (var objectInfo in assetsFile.m_Objects) { var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo); try { Object obj; switch (objectReader.type) { case ClassIDType.Animation: obj = new Animation(objectReader); break; case ClassIDType.AnimationClip: obj = new AnimationClip(objectReader); break; case ClassIDType.Animator: obj = new Animator(objectReader); break; case ClassIDType.AnimatorController: obj = new AnimatorController(objectReader); break; case ClassIDType.AnimatorOverrideController: obj = new AnimatorOverrideController(objectReader); break; case ClassIDType.AssetBundle: obj = new AssetBundle(objectReader); break; case ClassIDType.AudioClip: obj = new AudioClip(objectReader); break; case ClassIDType.Avatar: obj = new Avatar(objectReader); break; case ClassIDType.Font: obj = new Font(objectReader); break; case ClassIDType.GameObject: obj = new GameObject(objectReader); break; case ClassIDType.Material: obj = new Material(objectReader); break; case ClassIDType.Mesh: obj = new Mesh(objectReader); break; case ClassIDType.MeshFilter: obj = new MeshFilter(objectReader); break; case ClassIDType.MeshRenderer: obj = new MeshRenderer(objectReader); break; case ClassIDType.MonoBehaviour: obj = new MonoBehaviour(objectReader); break; case ClassIDType.MonoScript: obj = new MonoScript(objectReader); break; case ClassIDType.MovieTexture: obj = new MovieTexture(objectReader); break; case ClassIDType.PlayerSettings: obj = new PlayerSettings(objectReader); break; case ClassIDType.RectTransform: obj = new RectTransform(objectReader); break; case ClassIDType.Shader: obj = new Shader(objectReader); break; case ClassIDType.SkinnedMeshRenderer: obj = new SkinnedMeshRenderer(objectReader); break; case ClassIDType.Sprite: obj = new Sprite(objectReader); break; case ClassIDType.SpriteAtlas: obj = new SpriteAtlas(objectReader); break; case ClassIDType.TextAsset: obj = new TextAsset(objectReader); break; case ClassIDType.Texture2D: obj = new Texture2D(objectReader); break; case ClassIDType.Transform: obj = new Transform(objectReader); break; case ClassIDType.VideoClip: obj = new VideoClip(objectReader); break; case ClassIDType.ResourceManager: obj = new ResourceManager(objectReader); break; // mihoyo case ClassIDType.MiHoYoBinData: obj = new MiHoYoBinData(objectReader); break; default: //Logger.Warning(String.Format("unhandled type {0}", objectReader.type.ToString())); obj = new Object(objectReader); break; } assetsFile.AddObject(obj); } catch (Exception e) { var sb = new StringBuilder(); sb.AppendLine("Unable to load object") .AppendLine($"Assets {assetsFile.fileName}") .AppendLine($"Type {objectReader.type}") .AppendLine($"PathID {objectInfo.m_PathID}") .Append(e); Logger.Error(sb.ToString()); } Progress.Report(++i, progressCount); } } }