private void ImportShader(object sender, RoutedEventArgs e) { ImportShader import = new ImportShader(); var result = import.ShowDialog(); if (result == true) { AssetMetadata.createShaderMetadata(import.asset); viewmodel.Shaders.Add(import.asset); } else { if (!string.IsNullOrEmpty(import.Error)) { viewmodel.LogEvent(import.Error); } } }
private void EditShader(object sender, RoutedEventArgs e) { if (viewmodel.SelectedShader == null) { return; } string oldName = viewmodel.SelectedShader.Name; string oldImported = viewmodel.SelectedShader.ImportedFilename; string oldSource = viewmodel.SelectedShader.SourceFilename; ImportShader import = new ImportShader(); import.setAsset(viewmodel.SelectedShader); import.isEditMode = true; var result = import.ShowDialog(); if (result == true) { if (oldName != import.asset.Name) { var newName = import.asset.Name; import.asset.Name = oldName; //we changed the name, delete the old asset then create a new one System.IO.File.Delete(oldImported); import.asset.Name = newName; } } else { if (!string.IsNullOrEmpty(import.Error)) { viewmodel.LogEvent(import.Error); } } }