public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0) { var iCall = ICallManager.GetICall <d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal"); var ptr = iCall(((Il2CppStructArray <byte>)binary).Pointer, crc); return(new AssetBundle(ptr)); }
public static AssetBundle LoadFromFile(string path) { var iCall = ICallManager.GetICall <d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal"); var ptr = iCall.Invoke(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0UL); return(new AssetBundle(ptr)); }
public T LoadAsset <T>(string name) where T : UnityEngine.Object { var iCall = ICallManager.GetICall <d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal"); var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), Il2CppType.Of <T>().Pointer); if (ptr == IntPtr.Zero) { return(null); } return(new UnityEngine.Object(ptr).TryCast <T>()); }
public UnityEngine.Object[] LoadAllAssets() { var iCall = ICallManager.GetICall <d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal"); var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), Il2CppType.Of <UnityEngine.Object>().Pointer); if (ptr == IntPtr.Zero) { return(new UnityEngine.Object[0]); } return(new Il2CppReferenceArray <UnityEngine.Object>(ptr)); }