private void OnFocus() { _defineToAdd = null; if (_scriptingDefinesScriptableObject) { return; } _scriptingDefinesScriptableObject = ScriptingDefinesScriptableObject.CreateOrLoadAsset(); }
private void Awake() { _scriptingDefinesScriptableObject = ScriptingDefinesScriptableObject.CreateOrLoadAsset(); titleContent = new GUIContent("Scripting Defines"); }