コード例 #1
0
        SpriteTrackData BuildData(Sprite key, Object reference, SpriteShowMode mode, Dictionary <Sprite, SimpleSpriteInfo> sprCache)
        {
            SpriteTrackData data = new SpriteTrackData();

            data.ShowMode    = mode;
            data.IconName    = AssetTreeManager.mIns.GetIconName(AssetBundleResType.Sprite);
            data.Id          = AssetTreeManager.mIns.GetUniqueId();
            data.FilePath    = AssetDatabase.GetAssetPath(key);
            data.DisplayName = key ? key.name : "Null Sprite";

            if (mode == SpriteShowMode.Scene)
            {
                data.SceneData.SprData      = GetSpriteData(sprCache, key);
                data.SceneData.CsReferences = reference as MonoBehaviour;
                if (data.SceneData.CsReferences)
                {
                    data.SceneData.Path = GetPath(data.SceneData.CsReferences.gameObject);
                }
                data.SceneData.InstanceId = reference.GetInstanceID();
                data.SceneData.MemSize    = AssetBundleEditorHelper.ConvertSize(Profiler.GetRuntimeMemorySizeLong(reference));
            }
            else if (mode == SpriteShowMode.Prefabs)
            {
                data.GameObjectData.SprData = GetSpriteData(sprCache, key);
                data.GameObjectData.GoData  = GetGoData(reference);
            }
            else if (mode == SpriteShowMode.Atlas)
            {
                if (reference is GameObject)
                {
                    data.DisplayName            = reference ? reference.name : "Null";
                    data.IconName               = AssetTreeManager.mIns.GetIconName(AssetBundleResType.GameObject);
                    data.AtlasData.RefData.Path = GetPath(((GameObject)reference));
                }
                else if (reference is MonoBehaviour)
                {
                    data.IconName               = AssetTreeManager.mIns.GetIconName(AssetBundleResType.Cs);
                    data.DisplayName            = reference ? MonoScript.FromMonoBehaviour(reference as MonoBehaviour).name : "Null";
                    data.AtlasData.RefData.Path = AssetDatabase.GetAssetPath(MonoScript.FromMonoBehaviour((MonoBehaviour)reference));
                }
                else
                {
                    data.DisplayName = reference ? reference.name : "Null";
                    data.IconName    = AssetTreeManager.mIns.GetIconName(AssetBundleResType.Folder);
                }

                data.AtlasData.RefData.Target     = reference;
                data.AtlasData.RefData.InstanceId = reference.GetInstanceID();
                data.AtlasData.RefData.MemSize    = AssetBundleEditorHelper.ConvertSize(Profiler.GetRuntimeMemorySizeLong(reference));


                data.AtlasData.SprData = GetSpriteData(sprCache, key);
            }

            return(data);
        }
コード例 #2
0
        SimpleSpriteInfo GetSpriteData(Dictionary <Sprite, SimpleSpriteInfo> sprCache, Sprite spr)
        {
            SimpleSpriteInfo data = new SimpleSpriteInfo();

            if (sprCache.TryGetValue(spr, out data))
            {
                return(data);
            }
            else
            {
                data.Sprite     = spr;
                data.MemSize    = AssetBundleEditorHelper.ConvertSize(Profiler.GetRuntimeMemorySizeLong(spr));
                data.TexMemSize = AssetBundleEditorHelper.ConvertSize(Profiler.GetRuntimeMemorySizeLong(spr.texture));
                data.InstanceId = spr.GetInstanceID();
                data.TexSize    = spr.rect.size;
                data.AssetPath  = AssetDatabase.GetAssetPath(spr);
                data.TexName    = spr.texture.name;
                data.TexPath    = AssetDatabase.GetAssetPath(spr.texture);

                data.Importer = (TextureImporter)TextureImporter.GetAtPath(data.TexPath);
                if (data.Importer)
                {
                    data.Mipmap     = data.Importer.mipmapEnabled;
                    data.BundleName = data.Importer.assetBundleName;

                    if (string.IsNullOrEmpty(data.Importer.spritePackingTag))
                    {
                        data.PackingTag = SimpleSpriteInfo.EmptyTag;
                    }
                    else
                    {
                        data.PackingTag = data.Importer.spritePackingTag;
                    }
                }
                else if (data.TexPath == "Resources/unity_builtin_extra")
                {
                    data.PackingTag = BuildInTag;
                }
                else if (data.TexPath.EndsWith("/Resources") || data.TexPath.Contains("/Resources/"))
                {
                    data.PackingTag = ResourcesTag;
                }
                else
                {
                    Debug.LogError("Missing " + data.TexPath);
                    data.PackingTag = "Missing";
                }
                sprCache.Add(spr, data);
            }

            return(data);
        }
コード例 #3
0
        SimpleGoData GetGoData(Object target)
        {
            GameObject gameObject = null;

            if (target is GameObject)
            {
                gameObject = target as GameObject;
            }
            else if (target is MonoBehaviour)
            {
                gameObject = (target as MonoBehaviour).gameObject;
            }

            SimpleGoData data = new SimpleGoData();

            data.Go         = gameObject;
            data.InstanceId = target.GetInstanceID();
            data.AssetPath  = AssetDatabase.GetAssetPath(gameObject);
            data.Path       = GetPath(gameObject);
            data.PrefabType = PrefabUtility.GetPrefabType(gameObject);
            data.MemSize    = AssetBundleEditorHelper.ConvertSize(Profiler.GetRuntimeMemorySizeLong(target));

            return(data);
        }
コード例 #4
0
        IEnumerator CollectSceneInfo(AssetTreeModel <SpriteTrackData> dataModel, Dictionary <Sprite, HashSet <Object> > allUsed, Dictionary <Sprite, SimpleSpriteInfo> sprCache)
        {
            var displayRoot = CreateDisplayRoot("Scene");

            displayRoot.ShowMode = SpriteShowMode.Scene;
            dataModel.Add(ref displayRoot);
            dataModel.AddChild(dataModel.Root.Id, displayRoot.Id);

            var allScripts = GameObject.FindObjectsOfType <MonoBehaviour>();

            Dictionary <Sprite, HashSet <Object> > allRecords = new Dictionary <Sprite, HashSet <Object> >();

            int i = 0;

            foreach (MonoBehaviour script in allScripts)
            {
                CollectSprite(script, allRecords);

                yield return(DisplayProgressBar("Parse Scene", "Parsing script " + script.name, (float)i / allScripts.Length));

                i++;
            }

            foreach (var pair in allRecords)
            {
                allUsed[pair.Key] = pair.Value;//new HashSet<Object>(pair.Value);
            }

            i = 0;

            Dictionary <Object, List <Sprite> > sprRefDictionary = Convert(allRecords);

            foreach (var pair in sprRefDictionary)
            {
                SpriteTrackData sprData = new SpriteTrackData();
                sprData.ShowMode               = SpriteShowMode.Scene;
                sprData.Id                     = AssetTreeManager.mIns.GetUniqueId();
                sprData.DisplayName            = pair.Key.name;
                sprData.IconName               = AssetTreeManager.mIns.GetIconName(AssetBundleResType.Cs);
                sprData.SceneData.CsReferences = pair.Key as MonoBehaviour;
                sprData.SceneData.InstanceId   = pair.Key.GetInstanceID();
                sprData.SceneData.MemSize      = AssetBundleEditorHelper.ConvertSize(Profiler.GetRuntimeMemorySizeLong(pair.Key));


                if (sprData.SceneData.CsReferences)
                {
                    sprData.SceneData.Path = GetPath(sprData.SceneData.CsReferences.gameObject);
                }

                dataModel.Add(ref sprData);

                HashSet <string> hashset = HashSetPool <string> .Get();

                foreach (var refsprite in pair.Value)
                {
                    SpriteTrackData refData = BuildData(refsprite, pair.Key, SpriteShowMode.Scene, sprCache);
                    refData.UsedRefCount = 1;

                    dataModel.Add(ref refData);
                    dataModel.AddChild(ref sprData, ref refData);

                    hashset.Add(refData.SceneData.SprData.PackingTag);
                }

                sprData.UsedRefCount = hashset.Count;
                //refresh
                dataModel.Add(ref sprData);

                HashSetPool <string> .Release(hashset);

                dataModel.AddChild(ref displayRoot, ref sprData);

                yield return(DisplayProgressBar("Parse Scene", "Parsing  Sprite", (float)i / sprRefDictionary.Count));

                i++;
            }
        }
コード例 #5
0
        public bool CellGui(TreeViewItem item, ref AssetRowGuiArgs args)
        {
            var assetitem = item as AssetTreeItem <DependencyTreeData>;

            if (assetitem != null)
            {
                var  data        = assetitem.GetData();
                var  runtimeInfo = data.EditorInfo.RuntimeInfo;
                bool isroot      = item.depth == 0;
                var  topmenutype = (TopMenu)args.Column;

                if (topmenutype == TopMenu.Name)
                {
                    return(false);
                }
                else if (topmenutype == TopMenu.ResType)
                {
                    GUI.Label(args.CellRect, GetResTypeContent(runtimeInfo.AssetResType));
                }
                else if (topmenutype == TopMenu.Size)//size
                {
                    long size = AssetBundleEditorHelper.GetAssetSize(ref data, isroot, _model);

                    GUI.Label(args.CellRect, AssetBundleEditorHelper.ConvertSize(size));
                }
                else if (topmenutype == TopMenu.FileSize)//file size
                {
                    long size = AssetBundleEditorHelper.GetFileSize(ref data, isroot, _model);

                    GUI.Label(args.CellRect, AssetBundleEditorHelper.ConvertSize(size));
                }
                else if (topmenutype == TopMenu.SelfSize)//size
                {
                    long size = AssetBundleEditorHelper.GetSelfAssetSize(ref data, isroot, _model);

                    GUI.Label(args.CellRect, AssetBundleEditorHelper.ConvertSize(size));
                }
                else if (topmenutype == TopMenu.SelfFileSize)//file size
                {
                    long size = AssetBundleEditorHelper.GetSelfFileSize(ref data, isroot, _model);

                    GUI.Label(args.CellRect, AssetBundleEditorHelper.ConvertSize(size));
                }
                else if (topmenutype == TopMenu.BeDependOn)
                {
                    if (isroot)
                    {
                        var list = _model.GetDependParents(runtimeInfo.UnityPath);

                        GUI.skin.label.richText = true;
                        var info = AssetBundleEditorHelper.GetColorText("be depond on count :{0}", Color.grey, list.Count.ToString());
                        if (!string.IsNullOrEmpty(data.EditorInfo.RuntimeInfo.AssetBundleName))
                        {
                            info += AssetBundleEditorHelper.GetColorText(" AssetBundle Name :{0},It should be Load {0} first", Color.yellow, data.EditorInfo.RuntimeInfo.AssetBundleName);
                        }
                        else
                        {
                            info += AssetBundleEditorHelper.GetColorText(" it's an noassetbundlename resource,it will pack into this assetbundle alonely", Color.white);
                        }

                        GUI.Label(args.CellRect, new GUIContent(info));
                        GUI.skin.label.richText = false;
                    }
                }
                return(true);
            }
            else
            {
                return(false);
            }
        }
コード例 #6
0
        //List<AssetTreeItem<AssetTreeData>g> GetSelectItems()
        //{

        //    var selects = _treeView.GetSelection();
        //    List<AssetTreeItem<AssetTreeData>> list = ListPool<AssetTreeItem<AssetTreeData>>.Get();
        //    foreach (var id in selects)
        //    {
        //        for (int i = 0; i < _treeView.GetRows().Count; i++)
        //        {
        //            var item = _treeView.GetRows()[i];
        //            if (item.id == id)
        //            {
        //                list.Add(item as AssetTreeItem<AssetTreeData>);
        //                break;
        //            }
        //        }
        //    }
        //    return list;
        //}

        public bool CellGui(TreeViewItem item, ref AssetRowGuiArgs args)
        {
            var assetitem = item as AssetTreeItem <AssetTreeData>;

            if (assetitem != null)
            {
                var  data        = assetitem.GetData();
                var  runtimeInfo = data.EditorInfo.RuntimeInfo;
                bool isroot      = item.depth == 0;
                var  topmenutype = (TopMenu)args.Column;
                if (topmenutype == TopMenu.AssetBundle)
                {
                    //GUI.Label(args.CellRect, new GUIContent(item.displayName, item.icon));
                    return(false);
                }
                else if (topmenutype == TopMenu.InAssetBundle)
                {
                    if (!isroot)
                    {
                        bool isIn  = !string.IsNullOrEmpty(runtimeInfo.AssetBundleName) && item.depth <= 1;
                        bool value = GUI.Toggle(args.CellRect, isIn, "");
                        if (isIn != value)
                        {
                            if (value)
                            {
                                if (item.parent != null && item.parent.parent != null)
                                {
                                    AssetImporter importer = AssetImporter.GetAtPath(runtimeInfo.UnityPath);
                                    if (importer != null)
                                    {
                                        importer.assetBundleName = item.parent.parent.displayName;
                                        importer.SaveAndReimport();
                                    }

                                    EditorContexts.mIns.ForceModeChange(EditorContexts.mIns.Mode);
                                }
                                else
                                {
                                    Debug.LogErrorFormat("{0} parent is Null", runtimeInfo.UnityPath);
                                }
                            }
                            else
                            {
                                AssetImporter importer = AssetImporter.GetAtPath(runtimeInfo.UnityPath);
                                if (importer != null)
                                {
                                    importer.assetBundleName = "";
                                    importer.SaveAndReimport();
                                }

                                EditorContexts.mIns.ForceModeChange(EditorContexts.mIns.Mode);
                            }
                        }
                    }
                }
                else if (topmenutype == TopMenu.ResType) //
                {
                    if (!isroot)
                    {
                        var restype = data.EditorInfo.RuntimeInfo.AssetResType;
                        EditorGUI.EnumPopup(args.CellRect, restype);
                    }
                    else
                    {
                        //EditorGUIUtility.FindTexture(AssetTreeManager.mIns.GetIconName("Folder"))
                        GUI.Label(args.CellRect, new GUIContent("ab", "Asset Bundle"));
                    }
                }
                else if (topmenutype == TopMenu.Size)//size
                {
                    long size = AssetBundleEditorHelper.GetAssetSize(ref data, isroot, _model);

                    GUI.Label(args.CellRect, AssetBundleEditorHelper.ConvertSize(size));
                }
                else if (topmenutype == TopMenu.FileSize)//file size
                {
                    long size = AssetBundleEditorHelper.GetFileSize(ref data, isroot, _model);

                    GUI.Label(args.CellRect, AssetBundleEditorHelper.ConvertSize(size));
                }
                else if (topmenutype == TopMenu.SelfSize)//size
                {
                    long size = AssetBundleEditorHelper.GetSelfAssetSize(ref data, isroot, _model);

                    GUI.Label(args.CellRect, AssetBundleEditorHelper.ConvertSize(size));
                }
                else if (topmenutype == TopMenu.SelfFileSize)//file size
                {
                    long size = AssetBundleEditorHelper.GetSelfFileSize(ref data, isroot, _model);

                    GUI.Label(args.CellRect, AssetBundleEditorHelper.ConvertSize(size));
                }
                else if (topmenutype == TopMenu.Dependency) //dependencies
                {
                    if (!isroot)
                    {
                        if (runtimeInfo.DependenciesCnt == 0)
                        {
                            GUI.enabled = false;
                        }
                        if (GUI.Button(args.CellRect, new GUIContent(runtimeInfo.DependenciesCnt.ToString())))
                        {
                            if (EditorContexts.mIns.Mode != AssetWindow.WindowMode.AssetDependency ||
                                !_selectfile.Equals(runtimeInfo.UnityPath) || EditorContexts.mIns.GuiContext.SelectDepth != 0)
                            {
                                _selectfile = runtimeInfo.UnityPath;
                                AssetTreeData selectData;
                                if (_model.GetItem(runtimeInfo.UnityPath, out selectData))
                                {
                                    EditorContexts.mIns.SelectForDependencyData = selectData;
                                }

                                EditorContexts.mIns.GuiContext.SelectDepth = 0;
                                if (EditorContexts.mIns.Mode != AssetWindow.WindowMode.AssetDependency)
                                {
                                    EditorContexts.mIns.Mode = AssetWindow.WindowMode.AssetDependency;
                                }
                                else
                                {
                                    EditorContexts.mIns.ForceModeChange(AssetWindow.WindowMode.AssetDependency);
                                }
                            }
                            else
                            {
                                EditorContexts.mIns.Mode = AssetWindow.WindowMode.Asset;
                            }
                            //_treeView.FrameItem(item.id);

                            var selectedIDs = new List <int>();
                            selectedIDs.Add(item.id);

                            _treeView.SetSelection(selectedIDs, TreeViewSelectionOptions.RevealAndFrame);
                        }

                        if (runtimeInfo.DependenciesCnt == 0)
                        {
                            GUI.enabled = true;
                        }
                    }
                }
                else if (topmenutype == TopMenu.BeDepend)
                {
                    if (!isroot)
                    {
                        var list = _model.GetDependParents(runtimeInfo.UnityPath);
                        if (list.Count == 0)
                        {
                            GUI.enabled = false;
                        }
                        if (GUI.Button(args.CellRect, list.Count.ToString()))
                        {
                            if (EditorContexts.mIns.Mode != AssetWindow.WindowMode.AssetDependency ||
                                !_selectfile.Equals(runtimeInfo.UnityPath) || EditorContexts.mIns.GuiContext.SelectDepth != 1)
                            {
                                _selectfile = runtimeInfo.UnityPath;
                                AssetTreeData selectData;
                                if (_model.GetItem(runtimeInfo.UnityPath, out selectData))
                                {
                                    EditorContexts.mIns.SelectForDependencyData = selectData;
                                }

                                EditorContexts.mIns.GuiContext.SelectDepth = 1;
                                if (EditorContexts.mIns.Mode != AssetWindow.WindowMode.AssetDependency)
                                {
                                    EditorContexts.mIns.Mode = AssetWindow.WindowMode.AssetDependency;
                                }
                                else
                                {
                                    EditorContexts.mIns.ForceModeChange(AssetWindow.WindowMode.AssetDependency);
                                }
                            }
                            else
                            {
                                EditorContexts.mIns.Mode = AssetWindow.WindowMode.Asset;
                            }
                            //_treeView.FrameItem(item.id);
                            var selectedIDs = new List <int>();
                            selectedIDs.Add(item.id);

                            _treeView.SetSelection(selectedIDs, TreeViewSelectionOptions.RevealAndFrame);
                        }
                        GUI.enabled = true;
                        ListPool <AssetTreeData> .Release(list);
                    }
                }
                else if (topmenutype == TopMenu.Info) //info
                {
                    GUI.skin.label.richText = true;
                    if (!isroot)
                    {
                        string info = AssetBundleEditorHelper.GetColorText(" Path :{0}", Color.yellow, runtimeInfo.UnityPath);

                        GUI.Label(args.CellRect, info);
                    }
                    else
                    {
                        string info = string.Format("Path:{0}", runtimeInfo.UnityPath);
                        info += AssetBundleEditorHelper.GetColorText(" Hash :{0}", Color.grey, runtimeInfo.HashCode);
                        info += AssetBundleEditorHelper.GetColorText(" Crc :{0}", Color.white, runtimeInfo.Crc);

                        if (HasNoAssetBundleName(ref data))
                        {
                            GUI.Label(args.CellRect, new GUIContent(info, AssetTreeManager.mIns.GetEditorTexture("warning")));
                        }
                        else
                        {
                            GUI.Label(args.CellRect, info);
                        }
                    }
                    GUI.skin.label.richText = false;
                }
                return(true);
            }
            return(false);
        }