IsEqual() public method

public IsEqual ( AssetImporter importer ) : bool
importer UnityEditor.AssetImporter
return bool
コード例 #1
0
        private void ApplyImportSetting(NodeData node, IEnumerable <PerformGraph.AssetGroups> incoming, Action <NodeData, string, float> progressFunc)
        {
            var referenceImporter = GetReferenceAssetImporter(node);
            var configurator      = new ImportSettingsConfigurator(referenceImporter);

            foreach (var ag in incoming)
            {
                foreach (var assets in ag.assetGroups.Values)
                {
                    foreach (var asset in assets)
                    {
                        var importer = AssetImporter.GetAtPath(asset.importFrom);
                        if (!configurator.IsEqual(importer))
                        {
                            if (progressFunc != null)
                            {
                                progressFunc(node, string.Format("Modifying {0}", asset.fileNameAndExtension), 0.5f);
                            }
                            configurator.OverwriteImportSettings(importer);
                            asset.TouchImportAsset();
                        }
                    }
                }
            }
        }
コード例 #2
0
        private void ApplyImportSetting(NodeData node, List <Asset> assets)
        {
            if (!assets.Any())
            {
                return;
            }

            var referenceImporter = GetReferenceAssetImporter(node);
            var configurator      = new ImportSettingsConfigurator(referenceImporter);

            foreach (var asset in assets)
            {
                var importer = AssetImporter.GetAtPath(asset.importFrom);
                if (!configurator.IsEqual(importer))
                {
                    configurator.OverwriteImportSettings(importer);
                }
            }
        }
コード例 #3
0
        private void ApplyImportSetting(NodeData node, List<Asset> assets)
        {
            if(!assets.Any()) {
                return;
            }

            var referenceImporter = GetReferenceAssetImporter(node);
            var configurator = new ImportSettingsConfigurator(referenceImporter);

            foreach(var asset in assets) {
                var importer = AssetImporter.GetAtPath(asset.importFrom);
                if(!configurator.IsEqual(importer)) {
                    configurator.OverwriteImportSettings(importer);
                }
            }
        }