void GetClientVersion() { _appVersion = VersionConfig.app_version; if (_lastVersionFile != null) { _resVersion = _lastVersionFile.resVersion; return; } string verionFilePath = string.Format("{0}/{1}", DownloadConfig.downLoadPath, VersionConfig.VersionFileName); //获得上一次客户端更新到的版本 string content = SimpleLoader.LoadText(verionFilePath); if (string.IsNullOrEmpty(content)) { _resVersion = VersionConfig.res_version; } else { VersionHelper.ParseVersionFile(content, ref _lastVersionFile); _resVersion = _lastVersionFile.resVersion; } }
void OnGUI() { if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2 - 200, 200, 200), "LoadScene")) { SceneManager.LoadScene("scene1"); } if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2, 200, 200), "LoadPrefab")) { if (!string.IsNullOrEmpty(_prefabName)) { string prefabName = "Prefabs/" + _prefabName; Debug.Log("prefabName is " + prefabName); SimpleLoader.InstantiateGameObject(prefabName); } } if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2 + 200, 200, 200), "LoadTxt")) { string txtName = "StaticData/Test.txt"; string txt = SimpleLoader.LoadText(txtName); Debug.Log("txt is " + txt); } _prefabName = GUI.TextField(new Rect(Screen.width - 200, 10, 200, 200), _prefabName); }