コード例 #1
0
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.A))
     {
         Debug.Log(GetType() + " 测试销毁资源");
         AssetBundlerManager.GetInstance().DisposeScene(_ScenesName);
     }
 }
コード例 #2
0
        private void LoadAllABComplete(string abName)
        {
            UnityEngine.Object tmpObj = null;

            //提取资源
            tmpObj = AssetBundlerManager.GetInstance().LoadAsset(_ScenesName, _AssetBundelName, _AssetName, false);
            if (tmpObj != null)
            {
                Instantiate(tmpObj);
            }
        }
コード例 #3
0
 void Start()
 {
     StartCoroutine(AssetBundlerManager.GetInstance().LoadAssetBundlePack(_ScenesName, _AssetBundelName, LoadAllABComplete));
 }