コード例 #1
0
        /// <summary>
        /// 根据bundle的全路径,来加载bundles
        /// </summary>
        /// <param name="bundlepathname"></param>
        /// <returns></returns>
        public Object[] LoadBundles(string bundlepathname)
        {
            ABLoadFile load = null;

            if (allbundleloads.ContainsKey(bundlepathname))
            {
                load = (ABLoadFile)allbundleloads[bundlepathname];

                Debuger.Log(bundlepathname);
            }
            else
            {
                string targetPath = bundlepathname;

                // AssetBundle 存储路径
                Debuger.Log(targetPath);

                WWW www = new WWW(bundlepathname);

                load = new ABLoadFile(0);
                load.Create(targetPath);

                allbundleloads[bundlepathname] = load;
            }

            Object[] all = load.LoadAll();

            return(all);
        }
コード例 #2
0
ファイル: ABMgr.cs プロジェクト: seenen/HerosTechBak_Seenen
        /// <summary>
        /// 根据bundle的全路径,来加载bundles 
        /// </summary>
        /// <param name="bundlepathname"></param>
        /// <returns></returns>
        public Object[] LoadBundles(string bundlepathname)
        {
            ABLoadFile load = null;

            if (allbundleloads.ContainsKey(bundlepathname))
            {
                load = (ABLoadFile)allbundleloads[bundlepathname];

                Debuger.Log(bundlepathname);

            }
            else
            {
                string targetPath = bundlepathname;

                // AssetBundle 存储路径
                Debuger.Log(targetPath);

                WWW www = new WWW(bundlepathname);

                load = new ABLoadFile(0);
                load.Create(targetPath);

                allbundleloads[bundlepathname] = load;
            }

            Object[] all = load.LoadAll();

            return all;

        }
コード例 #3
0
        public ABLoad Add(string url, int version, ABDataType abtype)
        {
            string keyName = url + version.ToString();

            ABLoad bl = null;

            switch (abtype)
            {
                case ABDataType.Normal:
                    bl = new ABLoadFile(version, true);
                    break;
                case ABDataType.Mpq:
                    bl = new ABLoadMpq(version, true);
                    break;
            }
            mABLoads[keyName] = bl;

            return bl;
        }
コード例 #4
0
        public ABLoad Add(string url, int version, ABDataType abtype)
        {
            string keyName = url + version.ToString();

            ABLoad bl = null;

            switch (abtype)
            {
            case ABDataType.Normal:
                bl = new ABLoadFile(version, true);
                break;

            case ABDataType.Mpq:
                //bl = new ABLoadMpq(version, true);
                break;
            }
            mABLoads[keyName] = bl;

            return(bl);
        }
コード例 #5
0
        public override IEnumerator Waiting()
        {
            float begintime = Time.realtimeSinceStartup;

            yield return(loadAdapter.Waiting());

            Debuger.Log("Waiting End ");

            while (true)
            {
                if (loadAdapter.IsWWW())
                {
                    break;
                }

                yield return(null);
            }

            //    _Waiting();
            //}

            //private void _Waiting()
            //{
            ErrorMsg = loadAdapter.GetErrorMsg();

            if (string.IsNullOrEmpty(ErrorMsg))
            {
                {
                    Pair(mResName, loadAdapter.GetAb().LoadAsset(mResName + ABLoadScene.GameObject, typeof(GameObject)), typeof(GameObject));
                }

                {
                    Pair(ABLoadScene.Lightmap, loadAdapter.GetAb().LoadAsset(ABLoadScene.Lightmap, typeof(Texture2D)), typeof(Texture2D));
                }

                {
                    Pair(mResName + ABLoadScene.Material, loadAdapter.GetAb().LoadAsset(mResName + ABLoadScene.Material, typeof(StringPrefab)), typeof(StringPrefab));
                }

                {
                    Pair(ABLoadScene.Nav, loadAdapter.GetAb().LoadAsset(mResName + ABLoadScene.Nav, typeof(GameObject)), typeof(GameObjectNav));
                }

                {
                    if (asset != null)
                    {
                        foreach (StringPrefabMaterial e in asset.material)
                        {
                            //Debuger.Log("assetbundlePath " + e.assetbundlePath);

                            float counttime = Time.realtimeSinceStartup;
#if 异步
                            AssetBundleRequest R = (AssetBundleRequest)mAssetBundleRequestObject[e.assetbundlePath];
#else
                            Material R = (Material)mMaterialObject[e.assetbundlePath];
#endif
                            if (R == null)
                            {
                                string fileurl = System.IO.Path.GetDirectoryName(mUrl) + "/" + e.assetbundlePath;

                                ABLoad loadAdapterTmp = null;

                                switch (mABDataType)
                                {
                                case ABDataType.Mpq:
                                    //loadAdapterTmp = new ABLoadMpq(mVersion);
                                    break;

                                case ABDataType.Normal:
                                    loadAdapterTmp = new ABLoadFile(mVersion);
                                    break;
                                }

                                loadAdapterTmp.Create(fileurl);

                                {
                                    yield return(loadAdapterTmp.Waiting());

                                    while (true)
                                    {
                                        if (loadAdapterTmp.IsWWW())
                                        {
                                            break;
                                        }

                                        yield return(null);
                                    }
                                }

                                if (string.IsNullOrEmpty(loadAdapterTmp.GetErrorMsg()))
                                {
                                    bool success = true;

                                    do
                                    {
                                        if (loadAdapterTmp.GetAb() == null)
                                        {
                                            Debuger.LogError("loadAdapterTmp.GetAb() == null" + " fileurl: " + fileurl + " mUrl: " + mUrl);

                                            success = false;

                                            ErrorMsg = "loadAdapterTmp.GetAb() == null";

                                            break;
                                        }

                                        //string resname = System.IO.Path.GetFileName(e.meshrendererGameObject);

                                        //Debuger.Log("3 " + resname);

#if 异步
                                        AssetBundleRequest requestMat = loadAdapterTmp.GetAb().LoadAsync(e.assetname, typeof(Material));

                                        mAssetBundleRequestObject[e.assetbundlePath] = requestMat;

                                        while (true)
                                        {
                                            if (requestMat.isDone)
                                            {
                                                break;
                                            }

                                            yield return(null);
                                        }

                                        //Debuger.Log("4 " + request);

                                        if (requestMat.asset == null)
                                        {
                                            Debuger.LogError("requestMat.asset == null" + " fileurl: " + fileurl + " mUrl: " + mUrl);

                                            ErrorMsg = "requestMat.asset == null";

                                            success = false;

                                            break;
                                        }
#else
                                        Material m = (Material)loadAdapterTmp.GetAb().LoadAsset(e.assetname, typeof(Material));

                                        mMaterialObject[e.assetbundlePath] = m;
#endif
                                        mAbLoadObject.Add(loadAdapterTmp);
                                    }while (false);

                                    if (!success)
                                    {
                                        loadAdapterTmp.Dispose();

                                        loadAdapterTmp = null;
                                    }
                                }
                                else
                                {
                                    Debuger.LogError(loadAdapterTmp.GetErrorMsg() + " fileurl: " + fileurl + " mUrl: " + mUrl);

                                    ErrorMsg = loadAdapterTmp.GetErrorMsg();
                                }
                            }

                            R = null;

                            Debuger.Log("\t\tAssetBundleEditor.ABLoadScene " + (Time.realtimeSinceStartup - counttime).ToString("f5") + " File: " + e.assetbundlePath);
                        }
                    }
                    else
                    {
                        ErrorMsg = "asset == null";

                        Debuger.LogError("asset == null");
                    }
                }
            }

            Debuger.Log("AssetBundleEditor.ABLoadScene " + (Time.realtimeSinceStartup - begintime).ToString("f5") + " Count: " + asset.material.Length);
        }
コード例 #6
0
        public override IEnumerator Waiting()
        {
            float begintime = Time.realtimeSinceStartup;

            yield return loadAdapter.Waiting();

            Debuger.Log("Waiting End ");

            while (true)
            {
                if (loadAdapter.IsWWW())
                    break;

                yield return null;
            }

        //    _Waiting();
        //}

        //private void _Waiting()
        //{ 
            ErrorMsg = loadAdapter.GetErrorMsg();

            if (string.IsNullOrEmpty(ErrorMsg))
            {

                {
                    Pair(mResName, loadAdapter.GetAb().Load(mResName + ABLoadScene.GameObject, typeof(GameObject)), typeof(GameObject));
                }

                {
                    Pair(ABLoadScene.Lightmap, loadAdapter.GetAb().Load(ABLoadScene.Lightmap, typeof(Texture2D)), typeof(Texture2D));
                }

                {
                    Pair(mResName + ABLoadScene.Material, loadAdapter.GetAb().Load(mResName + ABLoadScene.Material, typeof(StringPrefab)), typeof(StringPrefab));
                }

                {
                    Pair(ABLoadScene.Nav, loadAdapter.GetAb().Load(mResName + ABLoadScene.Nav, typeof(GameObject)), typeof(GameObjectNav));
                }

                {
                    if (asset != null)
                    {
                        foreach (StringPrefabMaterial e in asset.material)
                        {
                            //Debuger.Log("assetbundlePath " + e.assetbundlePath);

                            float counttime = Time.realtimeSinceStartup;
#if 异步
                            AssetBundleRequest R = (AssetBundleRequest)mAssetBundleRequestObject[e.assetbundlePath];
#else
                            Material R = (Material)mMaterialObject[e.assetbundlePath];
#endif
                            if (R == null)
                            {
                                string fileurl = System.IO.Path.GetDirectoryName(mUrl) + "/" + e.assetbundlePath;

                                ABLoad loadAdapterTmp = null;

                                switch (mABDataType)
                                {
                                    case ABDataType.Mpq:
                                        loadAdapterTmp = new ABLoadMpq(mVersion);
                                        break;
                                    case ABDataType.Normal:
                                        loadAdapterTmp = new ABLoadFile(mVersion);
                                        break;
                                }

                                loadAdapterTmp.Create(fileurl);

                                {
                                    yield return loadAdapterTmp.Waiting();

                                    while (true)
                                    {
                                        if (loadAdapterTmp.IsWWW())
                                            break;

                                        yield return null;
                                    }

                                }

                                if (string.IsNullOrEmpty(loadAdapterTmp.GetErrorMsg()))
                                {
                                    bool success = true;

                                    do
                                    {

                                        if (loadAdapterTmp.GetAb() == null)
                                        {
                                            Debuger.LogError("loadAdapterTmp.GetAb() == null" + " fileurl: " + fileurl + " mUrl: " + mUrl);

                                            success = false;

                                            ErrorMsg = "loadAdapterTmp.GetAb() == null";

                                            break;
                                        }

                                        //string resname = System.IO.Path.GetFileName(e.meshrendererGameObject);

                                        //Debuger.Log("3 " + resname);

#if 异步
                                        AssetBundleRequest requestMat = loadAdapterTmp.GetAb().LoadAsync(e.assetname, typeof(Material));

                                        mAssetBundleRequestObject[e.assetbundlePath] = requestMat;

                                        while (true)
                                        {
                                            if (requestMat.isDone)
                                                break;

                                            yield return null;
                                        }

                                        //Debuger.Log("4 " + request);

                                        if (requestMat.asset == null)
                                        {
                                            Debuger.LogError("requestMat.asset == null" + " fileurl: " + fileurl + " mUrl: " + mUrl);

                                            ErrorMsg = "requestMat.asset == null";

                                            success = false;

                                            break;
                                        }

#else
                                        Material m = (Material)loadAdapterTmp.GetAb().Load(e.assetname, typeof(Material));

                                        mMaterialObject[e.assetbundlePath] = m;
#endif
                                        mAbLoadObject.Add(loadAdapterTmp);
                                    }
                                    while (false);

                                    if (!success)
                                    {
                                        loadAdapterTmp.Dispose();

                                        loadAdapterTmp = null;
                                    }
                                }
                                else
                                {
                                    Debuger.LogError(loadAdapterTmp.GetErrorMsg() + " fileurl: " + fileurl + " mUrl: " + mUrl);

                                    ErrorMsg = loadAdapterTmp.GetErrorMsg();
                                }

                            }

                            R = null;

                            Debuger.Log("\t\tAssetBundleEditor.ABLoadScene " + (Time.realtimeSinceStartup - counttime).ToString("f5") + " File: " + e.assetbundlePath);

                        }
                    }
                    else
                    {
                        ErrorMsg = "asset == null";

                        Debuger.LogError("asset == null");
                    }

                }

            }

            Debuger.Log("AssetBundleEditor.ABLoadScene " + (Time.realtimeSinceStartup - begintime).ToString("f5") + " Count: " + asset.material.Length);
        }