コード例 #1
0
 private static double TwoTrianglesParallelCheck(double[] aNormal, double[] bNormal)
 {
     // they must be parralel but in the opposite direction.
     // This function can be fuzzified in order to give a certainty to the connection
     return(OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.ParralelLinesL,
                                                                OverlappingFuzzification.ParralelLinesU, Math.Abs(bNormal.dotProduct(aNormal) + 1)));
 }
コード例 #2
0
        private static double TwoTrianglesSamePlaneCheck(PolygonalFace rndFaceA, PolygonalFace rndFaceB)
        {
            var q  = rndFaceA.Center;
            var p  = rndFaceB.Center;
            var pq = new[] { q[0] - p[0], q[1] - p[1], q[2] - p[2] };

            return(OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PlaneDistL,
                                                                       OverlappingFuzzification.PlaneDistU, Math.Abs(pq.dotProduct(rndFaceA.Normal))));
        }
コード例 #3
0
        private static bool PosSphereNegSphereOverlappingCheck(Sphere primitiveA, Sphere primitiveB)
        {
            //postive(A)-negative(B)
            // if their centers are the same or really close
            // if their radius is equal or close
            var centerDif = primitiveA.Center.subtract(primitiveB.Center);
            var p0        = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PointPointL,
                                                                                OverlappingFuzzification.PointPointU, Math.Abs(centerDif[0]));
            var p1 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PointPointL,
                                                                         OverlappingFuzzification.PointPointU, Math.Abs(centerDif[1]));
            var p2 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PointPointL,
                                                                         OverlappingFuzzification.PointPointU, Math.Abs(centerDif[2]));

            if (p0 > 0 && p1 > 0 && p2 < 0)
            {
                if (Math.Abs(primitiveA.Radius - primitiveB.Radius) < 0.001)
                {
                    return(true);
                }
            }
            return(false);
        }
コード例 #4
0
        internal static bool ProximityFastener(TessellatedSolid solid1, TessellatedSolid solid2)
        {
            var OverlapAABBPartitions = new List <PartitionAABB[]>();

            PartitionOverlapFinder(PartitioningSolid.PartitionsAABB[solid1], PartitioningSolid.PartitionsAABB[solid2], OverlapAABBPartitions);
            var memoFace = new HashSet <HashSet <PolygonalFace> >(HashSet <PolygonalFace> .CreateSetComparer());
            var counter1 = 0;
            var counter2 = 0;
            var counter3 = 0;
            var counter4 = 0;
            // first one is for solid1, second one is for solid2
            var finalProb = 0.0;

            foreach (var overlapPrtn in OverlapAABBPartitions)
            {
                foreach (var a in overlapPrtn[0].SolidTriangles)
                {
                    if (a.Vertices.Count < 3)
                    {
                        continue;
                    }
                    foreach (var b in overlapPrtn[1].SolidTriangles)
                    {
                        if (b.Vertices.Count < 3)
                        {
                            continue;
                        }
                        var newSet = new HashSet <PolygonalFace> {
                            a, b
                        };
                        if (memoFace.Contains(newSet))
                        {
                            continue;
                        }
                        memoFace.Add(newSet);
                        counter1++;
                        var localProb = 0.0;
                        var parallel  = Math.Abs(a.Normal.dotProduct(b.Normal) + 1);
                        var probPara  = OverlappingFuzzification.FuzzyProbabilityCalculator(0.0055, 0.01, parallel);
                        if (probPara == 0)
                        {
                            continue;                // 0.0055
                        }
                        // if they are on the wrong side of each other
                        if (a.Vertices.All(av => (av.Position.subtract(b.Vertices[0].Position)).dotProduct(b.Normal) < 0.0) ||
                            b.Vertices.All(bv => (bv.Position.subtract(a.Vertices[0].Position)).dotProduct(a.Normal) < 0.0))
                        {
                            continue;
                        }
                        counter2++;
                        var aAverageEdgeLength = a.Edges.Sum(e => e.Length) / 3.0;
                        var bAverageEdgeLength = b.Edges.Sum(e => e.Length) / 3.0;
                        var q              = a.Center;
                        var p              = b.Center;
                        var pq             = q.subtract(p);
                        var qp             = p.subtract(q);
                        var devisionFactor = Math.Min(aAverageEdgeLength, bAverageEdgeLength);
                        var samePlane1     = Math.Abs(pq.dotProduct(a.Normal)) / devisionFactor;                        // I need to devide it by a better factor
                        var samePlane2     = Math.Abs(qp.dotProduct(b.Normal)) / devisionFactor;
                        var probPlane1     = OverlappingFuzzification.FuzzyProbabilityCalculator(0.1, 0.6, samePlane1); //0.4, 0.5
                        var probPlane2     = OverlappingFuzzification.FuzzyProbabilityCalculator(0.1, 0.6, samePlane2); //0.4, 0.5
                        if (probPlane1 == 0 && probPlane2 == 0)
                        {
                            continue;                                     //0.11 //0.005
                        }
                        counter3++;
                        if (!TriangleOverlapping(a, b))
                        {
                            continue;
                        }
                        return(true);
                    }
                }
            }
            if (counter3 > 0)
            {
                Fastener.PotentialCollisionOfFastenerAndSolid.Add(solid2.Name);
            }
            else if (counter2 > 0)
            {
                Fastener.PotentialCollisionOfFastenerAndSolidStep2.Add(solid2.Name);
            }
            else if (counter1 > 0)
            {
                Fastener.PotentialCollisionOfFastenerAndSolidStep3.Add(solid2.Name);
            }
            return(false);
        }
コード例 #5
0
        internal static bool ProximityBoosted(TessellatedSolid solid1, TessellatedSolid solid2, List <int> localDirInd, out double certainty)
        {
            var OverlapAABBPartitions = new List <PartitionAABB[]>();

            PartitionOverlapFinder(PartitioningSolid.PartitionsAABB[solid1], PartitioningSolid.PartitionsAABB[solid2], OverlapAABBPartitions);
            var memoFace   = new HashSet <HashSet <PolygonalFace> >(HashSet <PolygonalFace> .CreateSetComparer());
            var memoNormal = new HashSet <double[]>();
            var counter1   = 0;
            var counter2   = 0;
            var counter3   = 0;
            var counter4   = 0;
            // first one is for solid1, second one is for solid2
            var triTriOver = new HashSet <PolygonalFace[]>();
            var finalProb  = 0.0;

            foreach (var overlapPrtn in OverlapAABBPartitions)
            {
                foreach (var a in overlapPrtn[0].SolidTriangles)
                {
                    if (a.Vertices.Count < 3)
                    {
                        continue;
                    }
                    foreach (var b in overlapPrtn[1].SolidTriangles)
                    {
                        if (b.Vertices.Count < 3)
                        {
                            continue;
                        }
                        var newSet = new HashSet <PolygonalFace> {
                            a, b
                        };
                        if (memoFace.Contains(newSet))
                        {
                            continue;
                        }
                        memoFace.Add(newSet);
                        counter4++;
                        var localProb = 0.0;
                        var parallel  = Math.Abs(a.Normal.dotProduct(b.Normal) + 1);
                        var probPara  = OverlappingFuzzification.FuzzyProbabilityCalculator(0.0055, 0.006, parallel);
                        if (probPara == 0)
                        {
                            continue;                // 0.0055
                        }
                        var aAverageEdgeLength = a.Edges.Sum(e => e.Length) / 3.0;
                        var bAverageEdgeLength = b.Edges.Sum(e => e.Length) / 3.0;
                        // if they are on the wrong side of each other
                        if (a.Vertices.All(av => (av.Position.subtract(b.Vertices[0].Position)).dotProduct(b.Normal) / aAverageEdgeLength < -1e-1) ||
                            b.Vertices.All(bv => (bv.Position.subtract(a.Vertices[0].Position)).dotProduct(a.Normal) / bAverageEdgeLength < -1e-1))
                        {
                            continue;
                        }
                        counter2++;
                        var q              = a.Center;
                        var p              = b.Center;
                        var pq             = q.subtract(p);
                        var qp             = p.subtract(q);
                        var devisionFactor = Math.Min(aAverageEdgeLength, bAverageEdgeLength);
                        var samePlane1     = Math.Abs(pq.dotProduct(a.Normal)) / devisionFactor;                        // I need to devide it by a better factor
                        var samePlane2     = Math.Abs(qp.dotProduct(b.Normal)) / devisionFactor;
                        var probPlane1     = OverlappingFuzzification.FuzzyProbabilityCalculator(0.1, 0.4, samePlane1); //0.4, 0.5
                        var probPlane2     = OverlappingFuzzification.FuzzyProbabilityCalculator(0.1, 0.4, samePlane2); //0.4, 0.5
                        if (probPlane1 == 0 || probPlane2 == 0)
                        {
                            continue;                                     //0.11 //0.005
                        }
                        counter3++;
                        if (!TriangleOverlapping(a, b))
                        {
                            continue;
                        }
                        triTriOver.Add(new[] { a, b });
                        counter1++;
                        localProb = Math.Min(probPara, Math.Max(probPlane1, probPlane2));
                        if (localProb > finalProb)
                        {
                            finalProb = localProb;
                        }
                        var newNorm = b.Normal.multiply(-1);
                        if (memoNormal.Count < localDirInd.Count * 2.0)
                        {
                            if (memoNormal.Any(n => Math.Abs(a.Normal.dotProduct(n) - 1) < 0.000001 ||
                                               Math.Abs(newNorm.dotProduct(n) - 1) < 0.000001))
                            {
                                continue;
                            }
                        }
                        var delete1 =
                            localDirInd.Where(dir => a.Normal.dotProduct(DisassemblyDirections.Directions[dir]) < -0.06).ToList();
                        List <int> delete2;
                        if (Math.Abs(a.Normal.dotProduct(newNorm) - 1) < 0.000001)
                        {
                            delete2 = delete1;
                        }
                        else
                        {
                            delete2 =
                                localDirInd.Where(dir => newNorm.dotProduct(DisassemblyDirections.Directions[dir]) < -0.06).ToList();
                        }
                        if (delete1.Count() < delete2.Count())
                        {
                            foreach (var i1 in delete1)
                            {
                                localDirInd.Remove(i1);
                            }
                            memoNormal.Add(a.Normal);
                        }
                        else
                        {
                            foreach (var i1 in delete2)
                            {
                                localDirInd.Remove(i1);
                            }
                            memoNormal.Add(newNorm);
                        }
                        //break;
                    }
                }
            }
            certainty = finalProb;
            if (counter1 == 0)
            {
                return(false);
            }
            var primOver = new List <PrimitiveSurface[]>();

            foreach (var tto in triTriOver)
            {
                var prim1 =
                    DisassemblyDirectionsWithFastener.SolidPrimitive[solid1].Where(sp => sp.Faces.Contains(tto[0])).ToList();
                var prim2 =
                    DisassemblyDirectionsWithFastener.SolidPrimitive[solid2].Where(sp => sp.Faces.Contains(tto[1])).ToList();
                if (!prim1.Any() || !prim2.Any())
                {
                    continue;
                }
                if (primOver.Any(p => p[0] == prim1[0] && p[1] == prim2[0]))
                {
                    continue;
                }
                primOver.Add(new[] { prim1[0], prim2[0] });
            }
            FilteroutBadPrimitiveProximities(primOver);
            OverlappingSurfaces.Add(new OverlappedSurfaces {
                Solid1 = solid1, Solid2 = solid2, Overlappings = primOver
            });
            return(true);
        }
コード例 #6
0
        private static bool NegCylinderPosCylinderOverlappingCheck(Cylinder cylinder1, Cylinder cylinder2, int reference)
        {
            // this is actually positive cylinder with negative cylinder. primitiveA is negative cylinder and
            // primitiveB is positive cylinder. Like a normal
            // check the centerlines. Is the vector of the center lines the same?
            // now check the radius.

            // Update: I need to consider one more case: half cylinders : it's already considered
            var partialCylinder1 = false;
            var localProb        = 0.0;
            var p0 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.ParralelLinesL,
                                                                         OverlappingFuzzification.ParralelLinesU, Math.Abs(cylinder1.Axis.dotProduct(cylinder2.Axis)) - 1);

            if (p0 > 0)
            {
                // now centerlines are either parallel or the same. Now check and see if they are exactly the same
                // Take the anchor of B, using the axis of B, write the equation of the line. Check and see if
                // the anchor of A is on the line equation.
                var t = new List <double>();
                for (var i = 0; i < 3; i++)
                {
                    var axis = cylinder2.Axis[i];
                    if (Math.Abs(axis) < OverlappingFuzzification.EqualToZeroL) // if a, b or c is zero
                    {
                        if (Math.Abs(cylinder1.Anchor[i] - cylinder2.Anchor[i]) > OverlappingFuzzification.EqualToZero2L)
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        t.Add((cylinder1.Anchor[i] - cylinder2.Anchor[i]) / axis);
                    }
                }
                for (var i = 0; i < t.Count - 1; i++)
                {
                    for (var j = i + 1; j < t.Count; j++)
                    {
                        if (Math.Abs(t[i] - t[j]) > OverlappingFuzzification.PointOnLineL)
                        {
                            return(false);
                        }
                    }
                }
                // Now check the radius
                var p1 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.RadiusDifsL,
                                                                             OverlappingFuzzification.RadiusDifsU, Math.Abs(cylinder1.Radius - cylinder2.Radius));
                if (p1 > 0)
                {
                    localProb = Math.Min(p0, p1);
                    foreach (var f1 in cylinder1.Faces)
                    {
                        foreach (var f2 in cylinder2.Faces.Where(f2 => TwoTriangleOverlapCheck(f1, f2)))
                        {
                            if (localProb == 1)
                            {
                                break;
                            }
                        }
                        if (localProb == 1)
                        {
                            break;
                        }
                    }
                }
            }
            if (localProb == 0 || double.IsNaN(localProb))
            {
                return(false);
            }
            if (localProb > MaxProb)
            {
                MaxProb = localProb;
            }
            // is cylinder1 (negative) half?

            var sum = new [] { 0.0, 0.0, 0.0 };

            sum = cylinder1.Faces.Aggregate(sum, (current, face) => face.Normal.add(current));
            if (Math.Sqrt((Math.Pow(sum[0], 2.0)) + (Math.Pow(sum[1], 2.0)) + (Math.Pow(sum[2], 2.0))) > 6)
            {
                partialCylinder1 = true;
            }
            // only keep the directions along the axis of the cylinder. Keep the ones with the angle close to zero.
            if (!partialCylinder1)
            {
                for (var i = 0; i < DirInd.Count; i++)
                {
                    var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                    if (1 - Math.Abs(cylinder1.Axis.normalize().dotProduct(dir)) <
                        OverlappingFuzzification.CheckWithGlobDirsParall)
                    {
                        continue;
                    }
                    DirInd.Remove(DirInd[i]);
                    i--;
                }
            }
            else
            {
                if (reference == 1) // cylinder1(negative) is reference
                {
                    for (var i = 0; i < DirInd.Count; i++)
                    {
                        var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                        if ((1 - Math.Abs(cylinder1.Axis.normalize().dotProduct(dir)) >
                             OverlappingFuzzification.CheckWithGlobDirsParall) &&
                            cylinder1.Faces.All(
                                f => (Math.Abs(1 - dir.dotProduct(f.Normal))) > OverlappingFuzzification.ParralelLines2L))
                        {
                            DirInd.Remove(DirInd[i]);
                            i--;
                        }
                    }
                }
                else // cylinder2(positive) is reference
                {
                    for (var i = 0; i < DirInd.Count; i++)
                    {
                        var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                        if ((1 - Math.Abs(cylinder1.Axis.normalize().dotProduct(dir)) >
                             OverlappingFuzzification.CheckWithGlobDirsParall) &&
                            cylinder1.Faces.All(
                                f => (Math.Abs(1 + dir.dotProduct(f.Normal))) > OverlappingFuzzification.ParralelLines2L))
                        {
                            DirInd.Remove(DirInd[i]);
                            i--;
                        }
                    }
                }
            }
            return(true);
        }
コード例 #7
0
        private static bool NegConePosConeOverlappingCheck(Cone cone1, Cone cone2, int re)
        {
            var localProb = 0.0;
            // cone1 is negative cone and cone2 is positive cone.
            var p0 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.ParralelLinesL,
                                                                         OverlappingFuzzification.ParralelLinesU,
                                                                         Math.Abs(cone1.Axis.normalize().dotProduct(cone2.Axis.normalize())) - 1);

            if (p0 > 0)
            {
                foreach (var f1 in cone1.Faces)
                {
                    foreach (var f2 in cone2.Faces)
                    {
                        var pP = TwoTrianglesParallelCheck(f1.Normal, f2.Normal);
                        var sP = TwoTrianglesSamePlaneCheck(f1, f2);
                        if (pP == 0 || sP == 0 || !TwoTriangleOverlapCheck(f1, f2))
                        {
                            continue;
                        }

                        var p = Math.Min(Math.Min(pP, sP), p0);
                        if (p > localProb)
                        {
                            localProb = p;
                        }
                        if (localProb == 1)
                        {
                            break;
                        }
                    }
                    if (localProb == 1)
                    {
                        break;
                    }
                }
            }
            if (localProb == 0 || double.IsNaN(localProb))
            {
                return(false);
            }
            if (localProb > MaxProb)
            {
                MaxProb = localProb;
            }
            // work with cone1: negative
            if (re == 20)
            {
                if (cone1.Axis.normalize().dotProduct(cone1.Faces[0].Normal) > 0)
                {
                    for (var i = 0; i < DirInd.Count; i++)
                    {
                        var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                        if (1 + cone1.Axis.normalize().dotProduct(dir) < Math.Abs(cone1.Aperture))
                        {
                            continue;
                        }
                        DirInd.Remove(DirInd[i]);
                        i--;
                    }
                }
                else
                {
                    for (var i = 0; i < DirInd.Count; i++)
                    {
                        var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                        if (1 - cone1.Axis.normalize().dotProduct(dir) < Math.Abs(cone1.Aperture))
                        {
                            continue;
                        }
                        DirInd.Remove(DirInd[i]);
                        i--;
                    }
                }
                return(true);
            }

            if (cone1.Axis.normalize().dotProduct(cone1.Faces[0].Normal) > 0)
            {
                for (var i = 0; i < DirInd.Count; i++)
                {
                    var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                    if (1 - cone1.Axis.normalize().dotProduct(dir) < Math.Abs(cone1.Aperture))
                    {
                        continue;
                    }
                    DirInd.Remove(DirInd[i]);
                    i--;
                }
            }
            else
            {
                for (var i = 0; i < DirInd.Count; i++)
                {
                    var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                    if (1 + cone1.Axis.normalize().dotProduct(dir) < Math.Abs(cone1.Aperture))
                    {
                        continue;
                    }
                    DirInd.Remove(DirInd[i]);
                    i--;
                }
            }
            return(true);
        }
コード例 #8
0
        private static bool NegConePosSphereOverlappingCheck(Cone cone, Sphere sphere, int re)
        {
            var t1 = (sphere.Center[0] - cone.Apex[0]) / (cone.Axis[0]);
            var t2 = (sphere.Center[1] - cone.Apex[1]) / (cone.Axis[1]);
            var t3 = (sphere.Center[2] - cone.Apex[2]) / (cone.Axis[2]);
            var p0 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PointOnLineL,
                                                                         OverlappingFuzzification.PointOnLineU, Math.Abs(t1 - t2));
            var p1 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PointOnLineL,
                                                                         OverlappingFuzzification.PointOnLineU, Math.Abs(t1 - t3));
            var p2 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PointOnLineL,
                                                                         OverlappingFuzzification.PointOnLineU, Math.Abs(t3 - t2));
            // min of p0, p1 and p2
            var maxOverlappingProb = Math.Min(Math.Min(p0, p1), p2);

            if (maxOverlappingProb > 0)

            /*if (Math.Abs(t1 - t2) < ConstantsPrimitiveOverlap.PointOnLine &&
             * Math.Abs(t1 - t3) < ConstantsPrimitiveOverlap.PointOnLine &&
             * Math.Abs(t3 - t2) < ConstantsPrimitiveOverlap.PointOnLine)*/
            {
                var localProb = 0.0;
                foreach (var f1 in cone.Faces)
                {
                    foreach (var f2 in sphere.Faces)
                    {
                        var pP = TwoTrianglesParallelCheck(f1.Normal, f2.Normal);
                        var sP = TwoTrianglesSamePlaneCheck(f1, f2);
                        if (pP == 0 || sP == 0 || !TwoTriangleOverlapCheck(f1, f2))
                        {
                            continue;
                        }

                        var p = Math.Min(pP, sP);
                        if (p > localProb)
                        {
                            localProb = p;
                        }
                        if (localProb == 1)
                        {
                            break;
                        }
                    }
                    if (localProb == 1)
                    {
                        break;
                    }
                }
                maxOverlappingProb = Math.Min(maxOverlappingProb, localProb);
            }
            if (maxOverlappingProb == 0 || double.IsNaN(maxOverlappingProb))
            {
                return(false);
            }
            if (maxOverlappingProb > MaxProb)
            {
                MaxProb = maxOverlappingProb;
            }

            // For a sphere inside of a cone:
            //    if sphere is reference:
            //       if the angle between axis and the normal of one of the faces is less than 90 (dot is pos)
            //          removal direction has he same direction as the neg axis
            //       if dot is neg
            //          removal direction has he same direction as the axis
            //    if cone is reference:
            //       if the angle between axis and the normal of one of the faces is less than 90 (dot is pos)
            //          removal direction has he same direction as the axis
            //       if dot is neg
            //          removal direction has he same direction as the neg axis

            if (re == 3)
            {
                if (cone.Axis.normalize().dotProduct(cone.Faces[0].Normal) > 0)
                {
                    for (var i = 0; i < DirInd.Count; i++)
                    {
                        var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                        if (1 + cone.Axis.normalize().dotProduct(dir) < OverlappingFuzzification.CheckWithGlobDirsParall)
                        {
                            continue;
                        }
                        DirInd.Remove(DirInd[i]);
                        i--;
                    }
                }
                else
                {
                    for (var i = 0; i < DirInd.Count; i++)
                    {
                        var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                        if (1 - cone.Axis.normalize().dotProduct(dir) < OverlappingFuzzification.CheckWithGlobDirsParall)
                        {
                            continue;
                        }
                        DirInd.Remove(DirInd[i]);
                        i--;
                    }
                }
                return(true);
            }

            if (cone.Axis.normalize().dotProduct(cone.Faces[0].Normal) > 0)
            {
                for (var i = 0; i < DirInd.Count; i++)
                {
                    var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                    if (1 - cone.Axis.normalize().dotProduct(dir) < OverlappingFuzzification.CheckWithGlobDirsParall)
                    {
                        continue;
                    }
                    DirInd.Remove(DirInd[i]);
                    i--;
                }
            }
            else
            {
                for (var i = 0; i < DirInd.Count; i++)
                {
                    var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                    if (1 + cone.Axis.normalize().dotProduct(dir) < OverlappingFuzzification.CheckWithGlobDirsParall)
                    {
                        continue;
                    }
                    DirInd.Remove(DirInd[i]);
                    i--;
                }
            }
            return(true);
        }
コード例 #9
0
        private static bool NegCylinderPosSphereOverlappingCheck(Cylinder cylinder, Sphere sphere)
        {
            // if the center of the sphere is on the cylinder centerline.
            // or again: two faces parralel, on the same plane and overlap
            var t1 = (sphere.Center[0] - cylinder.Anchor[0]) / (cylinder.Axis[0]);
            var t2 = (sphere.Center[1] - cylinder.Anchor[1]) / (cylinder.Axis[1]);
            var t3 = (sphere.Center[2] - cylinder.Anchor[2]) / (cylinder.Axis[2]);
            var p0 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PointOnLineL,
                                                                         OverlappingFuzzification.PointOnLineU, Math.Abs(t1 - t2));
            var p1 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PointOnLineL,
                                                                         OverlappingFuzzification.PointOnLineU, Math.Abs(t1 - t3));
            var p2 = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.PointOnLineL,
                                                                         OverlappingFuzzification.PointOnLineU, Math.Abs(t3 - t2));
            var pRadius = OverlappingFuzzification.FuzzyProbabilityCalculator(OverlappingFuzzification.RadiusDifsL,
                                                                              OverlappingFuzzification.RadiusDifsU, Math.Abs(cylinder.Radius - cylinder.Radius));
            var maxOverlappingProb = Math.Min(Math.Min(Math.Min(p0, p1), p2), pRadius);

            if (maxOverlappingProb > 0)
            {
                var localProb = 0.0;
                foreach (var f1 in cylinder.Faces)
                {
                    foreach (var f2 in sphere.Faces)
                    {
                        var pP = TwoTrianglesParallelCheck(f1.Normal, f2.Normal);
                        var sP = TwoTrianglesSamePlaneCheck(f1, f2);
                        if (pP == 0 || sP == 0 || !TwoTriangleOverlapCheck(f1, f2))
                        {
                            continue;
                        }

                        var p = Math.Min(pP, sP);
                        if (p > localProb)
                        {
                            localProb = p;
                        }
                        if (localProb == 1)
                        {
                            break;
                        }
                    }
                    if (localProb == 1)
                    {
                        break;
                    }
                }
                maxOverlappingProb = Math.Min(maxOverlappingProb, localProb);
            }
            if (maxOverlappingProb == 0 || double.IsNaN(maxOverlappingProb))
            {
                return(false);
            }
            if (maxOverlappingProb > MaxProb)
            {
                MaxProb = maxOverlappingProb;
            }
            // the axis of the cylinder is the removal direction
            for (var i = 0; i < DirInd.Count; i++)
            {
                var dir = Geometric_Reasoning.StartProcess.Directions[DirInd[i]];
                if (1 - Math.Abs(cylinder.Axis.normalize().dotProduct(dir)) < OverlappingFuzzification.CheckWithGlobDirsParall)
                {
                    continue;
                }
                DirInd.Remove(DirInd[i]);
                i--;
            }
            return(true);
        }