public bool ChangeState(State newState) { if (newState > state) { state = newState; } return (newState > state); }
public void ForceChangeState(State newState) { state = newState; }
public bool ChangeState(State newState) { if (newState > state) { state = newState; } return (newState > state); }
public void ForceChangeState(State newState) { state = newState; }