private void GenerateRuleset2() { Shape[] rulesetShapes = new Shape[1]; rulesetShapes [0] = new Shape (UnityEngine.GameObject.Find ("zShapeRight"), RotationStyles.flip90, 0); ShapeRuleset ruleset = new ShapeRuleset (); ruleset.SetRuleset (2, 7, 4, rulesetShapes); mRulesets.Add (ruleset); }
private void GenerateRuleset1() { Shape[] rulesetShapes = new Shape[5]; rulesetShapes [0] = new Shape (UnityEngine.GameObject.Find ("tShape"), RotationStyles.none, 0); rulesetShapes [1] = new Shape (UnityEngine.GameObject.Find ("zShapeRight"), RotationStyles.none, 0); rulesetShapes [2] = new Shape (UnityEngine.GameObject.Find ("zShapeLeft"), RotationStyles.none, 0); rulesetShapes [3] = new Shape (UnityEngine.GameObject.Find ("lShapeRight"), RotationStyles.none, 0); rulesetShapes [4] = new Shape (UnityEngine.GameObject.Find ("lShapeLeft"), RotationStyles.none, 0); ShapeRuleset ruleset = new ShapeRuleset (); ruleset.SetRuleset (2, 7, 4, rulesetShapes); mRulesets.Add (ruleset); }