public override void RestoreNormal(Player playerCharacter) { playerCharacter.drainRate = playerCharacter.drainRate + 4; }
public virtual void RestoreNormal(Player playerCharacter) { }
public override void Effect(Player playerCharacter) { playerCharacter.drainRate = playerCharacter.drainRate - 4; startTime = Time.time; }
public virtual void Effect(Player playerCharacter) { }